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Messages postés par Cherry
Nombre de messages référencés sur Oniromancie (non supprimés): 56

Aller à la page: 1 2

Posté dans Forum - [RM2003 1.08] DynRPG - The RM2k3 Plugin SDK (topic officiel)

Cherry - posté le 07/02/2012 à 22:39:22. (163 messages postés)

@trotter: I added this info to the getting started section and I also added the "Powered by".
@kilam1110: Don't mix compiled C++ (as used here) and some C++ "scripting" version!

@all: There was an update, please download and patch again! See http://rpg-maker.cherrytree.at/dynrpg/changelog.html (there was also a small bug fixed)

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RM2003 1.08] DynRPG - The RM2k3 Plugin SDK (topic officiel)

cherry - posté le 07/02/2012 à 15:47:49. (163 messages postés)

@gaetz: Maybe some of them. But I don't think it's necessary. "Native" patches are actually a bit faster than plugins.

@trotter: Remove the two sample files which are created when you create the project.

And don't forget to add the library: Go to project -> project options -> parameters and add "-ldynrpg" to the very right box.

@Ayoras: No, sorry, not yet. But we may create something which automatically animated pictures or so.

@Sylvanor: I will keep that in mind and add an onPanoramaDrawn handler in the next version so that you may draw your own stuff there.

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [OVER][Contest] DynRPG Plugin Programming Contest - Win Amazon Gift Cards!

cherry - posté le 07/02/2012 à 10:09:13. (163 messages postés)

EDIT: This contest is now (finally) closed! Vote here: http://www.rpg-maker.fr/index.php?page=forum&id=28064

Hello, everybody!

The first question will probably be: "What is DynRPG?" - A RM2k3 Plugin SDK. Presentation here: http://www.rpg-maker.fr/index.php?page=forum&id=19911
Okay, great, now that this is settled, I'll tell you what this is all about:

DynRPG should be
a) promoted
b) tested
c) "equipped" with useful plugins

To give C++ programmers a small incentive, I'll now start this contest!
It's a try. I have no idea whether I even find enough plugin programmers for this...

Goal
Goal of this contest is to create a DynRPG plugin which is as useful as possible. It doesn't need to be too complex - most important is that many RM2k3 users think it's useful for them. Of course the source code should be published too. The latter should be sufficiently documented so that it can help other beginners to understand how to use DynRPG. Plus, the Rules and Guidelines should be paid attention to.

Timeframe
The timeframe isn't completely certain yet. We start with one month. If there are problems (maybe you find critical bugs which I have to fix first), we can extend the timeframe, of course.

Special: Cross-forum contest!
Yes, you read right. This contest is held in three forums:
- RMN (EN): http://rpgmaker.net/forums/topics/10255/
- Multimediaxis (DE): http://www.multimediaxis.de/threads/134260
- Oniromancie (FR): http://www.rpg-maker.fr/index.php?page=forum&id=19912

I will copy the submissions into the other forums.

Rules
- Everyone who knows C++ is invited to participate.
- Asking questions (of any kind) is welcome.
- The language of the source code, its comments and the documentation has to be English.
- "Copying" from other participants is also welcome, as long as the result won't be exactly the same.
- So: If you creates something, the best thing is to post it here without waiting for the end of the time! Of course you can also directly create a presentation thread (after telling me here).
- At the end of the contest there will be a public poll in all three forums at which the usefulness and usability will be rated. I will also reserve a last word regarding sticking to the guidlines and optimization of the code for myself. The poll is going to be open for one week. Additionally, there will be votes of six jurors (two per forum) (who should test the plugins more thoroughly), in case I find ones. Jurors, put your hands up!

Prizes
You can win:
1. Prize: € 20 / $ 25 Amazon Gift Card
2. Prize: € 15 / $ 20 Amazon Gift Card
3. Prize: € 5 / $ 7 Amazon Gift Card

Additionally, all participants will be mentioned in the next version of the documentation as "testers and plugin pioneers". If you have a website, I will also link to it.

I hope to get a lot of participation and as a result a lot of use for all RM2k3 users!

Best regards,
Cherry


EDIT:

There is a first submission!

anti-freak from the German community has submitted the first plugin - a pathfinding plugin using the A* algorithm!

readme.txt a dit:

This DynRPG plugin allows you to use A* pathfinding to move events, i.e. they find their way from one point to another by themselves, even though there might be obstacles in the way.

>>> In the "Pathfinder\Source" folder you can find the source code of this plugin.

INSTALLATION
============

1) Make sure the DynRPG patch is installed at your game: http://cherrytree.at/dynrpg
2) Copy the pathfinder.dll file from the DynPlugins folder of the demo project into the DynPlugins folder of your game.

COMMENT COMMANDS
================

You can use the following commands with the "Comment" function of the RPG Maker:
(NOTE: You can also use the prefix "V" for parameters to read the value from a variable. You can also use more than one "V" prefix.)

@CalcPath Event ID, X, Y, Speed, Frequency, Find nearest spot?
--------------------------------------------------------------
Moves an event to a target point and finds the way automatically.

@CalcPath Speed, Frequency, Find nearest spot?
<Change Event Location> (RPG Maker-Command)
-------------------------------------------
Moves the chosen event to the in "Change Event Location" set coordinates

Event ID: ID of the event which should be moved, or "this" for the current event of "hero" for the hero (without quotes)
X: X coordinate of the target point on the map
Y: Y coordinate of the target point on the map
Speed: Speed of the movement (1 to 6 or "default"(without quotes))
Frequency: Frequency of the movement (1 to 8 or "default"(without quotes))
Find nearest spot?: Either 1 or 0. 1 if the nearest spot should be used in case the target point is not reachable.


@GetCurEventID Variable ID
--------------------------
Stores the ID of the current event into the given variable. For common events the ID is negative.



Demo and source code are included in the download.
Download: http://cherrytree.at/download/?did=22

Best regards,
Cherry

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RM2003 1.08] DynRPG - The RM2k3 Plugin SDK (topic officiel)

Cherry - posté le 07/02/2012 à 00:21:38. (163 messages postés)

Well....... you forget that it's enough if A FEW people create plugins and then MANY PEOPLE (without C++ knowledge) can use these plugins!

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RM2003 1.08] DynRPG - The RM2k3 Plugin SDK (topic officiel)

Cherry - posté le 06/02/2012 à 23:43:19. (163 messages postés)

Thank you!

Could somebody please open some thread? Strange request, I know, but I want to open a new thread for a DynRPG Plugin Contest and I can't due to forum regulations not allowing me opening two threads in a row! Thank you!

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RM2003 1.08] DynRPG - The RM2k3 Plugin SDK (topic officiel)

Cherry - posté le 06/02/2012 à 21:24:53. (163 messages postés)

image








DynRPG est un plugin pour RPG Maker 2003 de type Standart Development Kit (SDK), ce qui signifie qu'il permet d'ajouter ses propres extensions à RPG Maker en utilisant le C++. Il permet de simplifier l'intégration de ces extensions (auparavant, des patchs), sous forme de plugins.
Exemples d'ajouts possibles : ajout d'une frame d'animation aux charset, créer des string variables (avec des lettres)...

Pour ajouter un plugin à son jeu, il suffit de l'ajouter dans un dossier prévu à cet effet, appelé DynPlugins. C'est aussi simple pour les supprimer.

A noter que ce patch n'est pas utilisable sur la version Steam de RPG Maker 2003 (v.1.12a actuellement, mais cela concerne des versions antérieures). Si vous importez votre projet DynRPG sur la version Steam, vous conserverez une partie des ajouts, mais vous en perdrez vraisemblablement d'autres.
Il est également non compatible avec RPG Maker 2000.

Fonctionnalités :
- Il est possible d'ajouter ses propres fonctions.
- Limite des images utilisables montée à 2000. A partir de l'image à l'ID 1001, l'image n'est pas effacée en changeant de map.
- Fixe un certain nombre de bugs et ajoute quelques améliorations à l'éditeur

Les différentes versions :
Version 0.32 (version actuelle, par Cherry, PepsiOtaku et bugmenot) : https://www.rewking.com/dynrpg/
Version 0.20 (version officielle, stable, par Cherry) >>> https://rpg-maker.cherrytree.at/dynrpg <<<

Code source :
Depuis fin mai 2021, DynRPG est open source et disponible sur GitHub: https://github.com/CherryDT/DynRPG

Il existe aujourd'hui (en 2021) un autre patch (Maniacs), celui-là pour la version officielle de RPG Maker 2003 (Steam). Les deux patchs étant très différents dans leur approche, Mack a écrit ce comparatif pour aider à les différencier.
Comme il est très sympathique, il a également mis ce prototype à disposition pour ceux qui souhaiteraient voir un exemple d'utilisation.

Il y a aussi pas mal de patchs : Liste de plugins pour DynRPG


Post original :

Spoiler (cliquez pour afficher)



Best regards,
Cherry


Mis à jour le 08 juin 2021.



Cherry = CherryDT | http://cherrytree.at

Posté dans News - Débug Patch Rm2003

Cherry - posté le 16/06/2011 à 12:57:43. (163 messages postés)

Maybe I should learn French^^
@Casiox: Thank you!

Cherry = CherryDT | http://cherrytree.at

Posté dans News - Débug Patch Rm2003

Cherry - posté le 15/06/2011 à 17:46:31. (163 messages postés)

It's described in the readme file.
If you have installed other patches, use a tool like Lunar IPS (google for it!) to apply the IPS file on your rpg_rt.exe (only if it's version 1.08).
Otherwise, if you never used patches, just replace your project's rpg_rt.exe with this one.

And don't forget to put the DLL file into your project.

Cherry = CherryDT | http://cherrytree.at

Posté dans News - Another Full Screen mode

Cherry - posté le 01/04/2011 à 09:13:15. (163 messages postés)

Well, it was not meant to be used as Patch.

It's for the users who want to play any game with a filter, or for those who have problems with their graphic card (and are unable to play in fullscreen).

Thus it's to be launched externally.

Cherry = CherryDT | http://cherrytree.at

Posté dans News - RPG Maker 2009

Cherry - posté le 20/11/2010 à 17:42:15. (163 messages postés)

looks like you renamed your file to rpg2003.exe.exe instead of rpg2003.exe

... To get RM2k9U working, just remove the second ".exe" from the file, so that it's called rpg2003 in the window and thus rpg2003.exe in reality.

To avoid those mistakes in the future:

Go to Extras->Folder Options->View->Hide known extensions and uncheck it.

You will see the real names of your files then.

Cherry = CherryDT | http://cherrytree.at

Posté dans News - RPG Maker 2009

Cherry - posté le 15/11/2010 à 08:47:09. (163 messages postés)

None of these things, because they all would require the game engine to be changed.

RM2k9U only changes the editor (and thus makes features available which are basically supported by the game engine, but were not supported by the editor, like resources in subfolders)

For the icons: I think I won't change them, because I wanted to make the interface it bit more modern and professional^^

Cherry = CherryDT | http://cherrytree.at

Posté dans News - RPG Maker 2009

Cherry - posté le 14/11/2010 à 23:52:57. (163 messages postés)

Maybe I should provide my bank account no. ;-)

Cherry = CherryDT | http://cherrytree.at

Posté dans News - RPG Maker 2009

Cherry - posté le 14/11/2010 à 22:28:00. (163 messages postés)

Great :A

(however, nobody ever donated anything, for none of my softwares, but I don't abandon all hope^^)

Cherry = CherryDT | http://cherrytree.at

Posté dans News - RPG Maker 2009

Cherry - posté le 14/11/2010 à 22:10:35. (163 messages postés)

@trotter/Mouss: Thank you.

Please test the donate button in RM2k9U again - I changed the redirection address. (The donate button doesn't link to a static address, but to http://cherrytree.at/donatenow, which redirects to the right PayPal page)
Please test the donate button at my homepage too.

Cherry = CherryDT | http://cherrytree.at

Posté dans News - RPG Maker 2009

Cherry - posté le 14/11/2010 à 20:32:59. (163 messages postés)

When does this error occur? Immediately after clicking the button, of after logging in and trying to pay?

Try this link instead: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=ZHC2BGB6GGAZ6

I am curious if it works O_o

EDIT: After a bit researching in the internet, some people said it only happens with Internet Explorer, not with Firefox... Which browser do you use? I am using Firefox.

Cherry = CherryDT | http://cherrytree.at

Posté dans News - RPG Maker 2009

Cherry - posté le 14/11/2010 à 16:10:13. (163 messages postés)

Mouss a dit:


La page de don ne fonctionne plus oO



Sure? I just donated 1€ to myself (from another PayPal account) using the button in RM2k9U, and it worked.

@ALL: Thank you for all that motivating comments! You are a great audience^^

Cherry = CherryDT | http://cherrytree.at

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