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Messages postés par IndependentArt
Nombre de messages référencés sur Oniromancie (non supprimés): 16

Aller à la page: 1

Posté dans Forum - DEEP 8(english Demo)

IndependentArt - posté le 10/03/2019 à 16:40:31. (16 messages postés)

Hey,

Citation:

Honestly, I highly doubt that a specie like the droons, which is so socially violent (since they abandon their own children to live among trash and eat junks) could reach a level of development sufficient for space expansion.



That is correct. And actually they didn't. They got technology from humans, so your guessing was right. :) Not sure, if this information is included in the current demo though.


Citation:

it would be nice if the PM were only consumed when the mod is actually activated.



Not sure, whether I have thought about this before, but it seems like an interesting idea. However I need to think through this carefully. Sometimes there was a reason for doing stuff in a certain way and I just forgot about it. Thanks.


Sociophobia fight:
It's a bit of a difficult situation, because if you are critically underleveled in Leviu, then you might actually get stuck, if you don't have AP to learn long distance attack. That's why for the full version I'm planning on making it possible to leave Leviu in between events and to be able to level up.

The damage dealt by majesty depends on 2 factors:
1. giving in or not giving in.
It's kind if a reverse logic, I guess, which is admittedly not understandable to the player, so he has to find out by trying. However, the logic is, that sociophobia sort of repesents Ramirez' fear of women and his inability to let them any near to him (that was probably phrased horribly, sorry ^^'). So, not giving in strengthens this issue and thus sociophobia deals more damage. At least for me, this makes kind of sense.
Btw: "Majesty"is named after a beautiful song by Warpaint.
You might say, that not giving in brings him closer to his illness/depression, whatever. Thats way a path emerges and he can reach it without distance attacks (maybe not everyone finds that out, either) and also Ramirez gets angry and his fury bar fills. But, when he uses the chance of attacking directly, hes getting a depression status, too.

So, if you wanna avoid the higher damage, you should give in. Yet, it prevents Sociophobia of being "stunned".

2. it depends on the how many of the 5 "shadows" you defeated. Every one of them makes it 10% stronger.

Also sorry, that you were surprised by the battle. I know it's a common strategy to design battles sort of "non destructive", so you could just try a battle again, when you lose. Although it seems to be sort of state of the art and would be easy to implement, I'm not sure how I feel about it. I've already removed save points, which I don't regret at all. But is a certain element of danger or suprise not what we want in a game? Guess, it's a question of what's your philosophy.


Thank you so much for your detailed feedback and especially the bug reports. :) It's really warming my heart and highly motivates me.

Posté dans Forum - DEEP 8(english Demo)

IndependentArt - posté le 08/03/2019 à 23:20:49. (16 messages postés)

Hey,

sorry, for scaring you. ^^
In case you have any specific question, feel free to join our discord: https://discord.gg/vCgjHP
... or drop me an email: heck0r@gmail.com

Posté dans Forum - DEEP 8(english Demo)

IndependentArt - posté le 04/03/2019 à 21:18:29. (16 messages postés)

Hey guys,

just wanted to announce that the demo had gotten a slight update.
These are the major changes:

Spoiler (cliquez pour afficher)



Also I started doing dev streams. Tomorrow Ghabry from https://easyrpg.org/ will be my guest! Feel free to join and ask him some questions: https://www.twitch.tv/jandeep8endentart

image

Posté dans Forum - DEEP 8(english Demo)

independentart - posté le 10/01/2019 à 04:50:45. (16 messages postés)

@Kenetec

Thanks a lot for playing and giving me some feedback!

I admit, that some stuff might look strange, yes, since this has grown over a long time. Some graphics might be replaced, too.

Droon Station Boss:

Spoiler (cliquez pour afficher)



Hope you find the motivation to play some more. You can also look up the walkthrough in the folder for some advice.

Also be so kind and fill in this survey:
https://www.survio.com/survey/d/Y4E4A2A9C7R3M4Z1M

Posté dans Forum - DEEP 8(english Demo)

independentart - posté le 30/12/2018 à 19:51:19. (16 messages postés)

Thanks Nemau!
One more comment on the "custom graphics"-"feature". I actually wasn't gonna post a feature list. But in my home forum this has some kind of tradition.
And custom graphics is something that most RM games don't have and it's probably still something, that makes a game stand out from the rest.
But of course I agree, that it doesn't automatically make the game good.

Posté dans Forum - DEEP 8(english Demo)

independentart - posté le 30/12/2018 à 19:33:04. (16 messages postés)

@Alkanédon
Thanks for sharing your opinion. Maybe my statement about what "most people want" was a little too arrogant, I'm sorry.
But the "artwork" you talked about, is outdated. Please only refer to the facesets in the sceenshots or trailer.
I'm not sure, what you mean by "the 3D in your game is ugly". Maybe you could elaborate on that a little more.
Aaand also not sure, what your opinion on my "feature list" was or why in your opinion it disqualifies me as an artist. I mean, the list contains a few technical facts, sure, but, what about custom graphics, artworks and soundtrack?
Btw: this is one of my more recent blender artworks:
image

@Ashala

I understand the point of being very much involved in your own project and not wanting to invest time in testing others. Most of the time I'm like that myself. But recently I discoverd, that it can be very interesting to have a mutual test session. So, someones tests your game and you test their game. Can be very benefical for both projects.

@Cuddle

Well, I really didn't mean to upset you guys that much or blame you for not getting enough feedback.
However what you say is true: I gain most of my motivation not from feedback but from myself. BUT I still need or want a lot of feedback, because good quality feedback or critique is a mayor factor to improve a game and make it better accessable to more players.

Btw: I now added character description and a story summary.

Posté dans Forum - DEEP 8(english Demo)

independentart - posté le 30/12/2018 à 16:11:56. (16 messages postés)

Citation:

silent majority



yeah, I guess that is part of todays attitude. but it's actually a little sad for authors who mostly suffer a great lack of feedback and testing. dunno about this community, but in my german "home com" most games are undertested. people mostly want to consume a finished product and not care much about it's development.
However this is understandable to some degree, too, considering the constant fight of media for the attention of users. Small indie developers have great competition.
I can just hope, that the project is gaining some momentum through all the communties I introduced it to, recently also registered to steam, but need to wait 30 days, till I can realese it. And hopefully the silent mass is there when I need them, to fund the game. ;)

Posté dans Forum - DEEP 8(english Demo)

independentart - posté le 29/12/2018 à 17:52:16. (16 messages postés)

Right. You persuaded me. I added some screens in a spoiler. Although some of them are gifs. I feel like thats kinda state of the art or at least very common to post gifs.

btw: is it really that unusual for french people to play english games?

Posté dans Forum - DEEP 8(english Demo)

independentart - posté le 28/12/2018 à 19:26:58. (16 messages postés)

well, every player counts. :)

I actually had screens but thought: "why screens when there is a trailer?" I mean, a trailer is like a lotta moving screens, is it? :D

Posté dans Forum - DEEP 8(english Demo)

independentart - posté le 28/12/2018 à 15:54:51. (16 messages postés)

Thanks. I'm looking forward to your feedback. :)

Posté dans Forum - DEEP 8(english Demo)

independentart - posté le 27/12/2018 à 18:21:09. (16 messages postés)

I just edited the start post. New demo is now available.

Posté dans Forum - DEEP 8(english Demo)

IndependentArt - posté le 06/09/2018 à 15:49:15. (16 messages postés)

Maybe today is someday? :hihi

I mean, if you just wanna play it again and see what's changed and have fun with it, then I'd suggest you wait for the new release.

If you really wanna help me getting it bugfree and possibly improve the gameplay, then you could join the betatest. but that's not always fun. you'd have to try to provoke bugs and document everything with screenshots or even videos (that's what helps me most ^^).
It is really hard to find good, thorough testers.

Posté dans Forum - DEEP 8(english Demo)

IndependentArt - posté le 06/09/2018 à 09:07:46. (16 messages postés)

Thank you guys very much. Is anyone up for testing? :D

Posté dans Forum - DEEP 8(english Demo)

IndependentArt - posté le 05/09/2018 à 16:36:27. (16 messages postés)

Hello,

it's been a while. I'm currently testing a new demo and I'm looking for beta testers once again. The game is now running on easyrpg. A player is available for windows, mac and linux.
Altough this verison wont provide any new story material, quite a lot has changed.

I'm doing my artworks in Blender now:
image

Most of the changes on the graphics side:
image

But the battle system has been updated quite lot too. Complete change log on release. But for now I really need testers. :)

I dunno if I look in here frequently, so easiest would be to write an email:
heck0r@gmail.com

Posté dans Forum - DEEP 8(english Demo)

IndependentArt - posté le 28/06/2016 à 18:37:12. (16 messages postés)

Well hello and thanks for your feedback! Especially that you directly named the stuff that is bothering you. It's not very common that people are that open, but I think it's important for me.

nice, that you like the soundtrack!


now on the issue of "mixed graphic":
all graphics were made by myself and as you could certainly tell, some of the graphics are way older then others, which is in a way something that is bothering me too and it's also the case that I've already overworked some of the graphics several times. But it seems to be an endless cycle and in a way I feel like on the one hand I gotta keep a certain quality or stlye(which most of the stuff has imo) and on the other hand I feel like the only choice to keep this going is to just roll with the mix.
I dunno if I'm too lazy or feckless, but do not seem to be able to maintain a style for this game, which ... could be a style in a way too. so, it might be strange at first for some players like you, but maybe the mix could be the stlye for this game and players might get used to it or even appreciate it in a way... ^^ hope it's possible to understand. but of course you could see all this as an excuse for incompetency.


one character information:
I think my characters are kinda strange and I guess I want the player to find out about that strangeness. of course I could write stuff like Ramirez is shy and so on but I don't think anyone is benefitting from that. what I mentioned, that there is an element of tension between them should be enough.
my storytelling is probably kinda weird too, but this game is about weirdness and you will notice when you play. so I'm looking forward to you doing that and responding again. ;)

Posté dans Forum - DEEP 8(english Demo)

IndependentArt - posté le 26/06/2016 à 16:21:47. (16 messages postés)

Hey,

first things first: To eventually be able to complete this game, I'm going to launch a crowdfunding campaign around summer 2019. Exact date is going to be announced, of course.
Please also have a look at the crowdfunding concept: click

Most important about a crowdfunding is obviously the crowd, so you. That's why I try to find out, what you want. ^^ So please, if you played the game or you are generally interested in it, fill in this survey: [url=https://www.survio.com/survey/d/Y4E4A2A9C7R3M4Z1M"]SURVEY[/url]






Homepage:
http://independentart.bplaced.net/wordpress/



Download:

https://store.steampowered.com/app/1037460/DEEP_8/



Charakters

image


Story

Spoiler (cliquez pour afficher)






Features

- completely custom graphics
- high quality artworks made in Blender
- custom battle system with a lot of variety
- custom developing system
- support for Windows, Mac, Linux via easyrpg
- jumping-system with timing and flip-funktion
- custom soundtrack
- custom SFX
- elaborate cutscenes
- panty looting


Screens

Spoiler (cliquez pour afficher)






Soundtrack





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