Geri -
posté le 04/05/2011 à 14:16:58 (27 messages postés)
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what is your paypal? Maybee you are a pirate
tampaxor -
posté le 04/05/2011 à 14:40:46 (10274 messages postés)
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Too bad we have to use Paypal. I don't trust them, so I think I won't buy your software...
Geri -
posté le 04/05/2011 à 14:43:01 (27 messages postés)
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i have found a bank that offers a very easy internet based management, so i will probably create an account there someday
tampaxor -
posté le 04/05/2011 à 14:48:24 (10274 messages postés)
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THAT would be great.
Geri -
posté le 10/08/2011 à 13:31:08 (27 messages postés)
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*UPDATES*
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BUILD 670:
-PNG-s with alphamap was loaded incorrectly
-Battle system's lag fixed by lowering minfps latency
-Some battle shocking effect added for the simple attack in the battle system
-The runtime now supports the folowing widescreen resolutions: 1360x768, 1280x768, 1680x1050, 1920x1080FullHD
(mirrors will be refreshed with the new version until night!)
Riuju -
posté le 10/08/2011 à 19:46:07 (1142 messages postés)
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* BLOB *
Thanks
Dessinateur dans la merdeuhhh !!
Geri -
posté le 19/08/2011 à 02:33:46 (27 messages postés)
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operation antiCRY:
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In the past 4 days, i coded. I did nothing else.
I have total eaten 4 times: 4 x 3 slice of bread.
I have total showered 1 time. So i currently stink.
The reason is, that i have started to make serious performance and structural update in the code, and i have accidentally found brutal bugs, wich was now
appeared more stronger, becouse i now compile the executables in optimized 6x86 mode.
(And accitdentally, something, somewhere is released, and i had a buggy software to competite with it, so i had to fix it without any delay.)
It was very gory to workaround these bugs, but i cant wait any longer with this patch, so i had to release it IMMEDIATELY, build670 was awfull.
So i worked as hard as i can to put the new version together within the shortest possible time, this was a huge coding-rush, i take this maker very serious.
EVERYBODY SHOULD TO UPDATE TO THIS VERSION.
build 681
-Changed loading screen design
-Some small design changements in the maker's editor
-Changed right parameter panel
-Testing map now resets script execution properly
-Fixed pentagram flickering in the battle system
-Now editor automatically uses the Non-Power-Of-Two textures, if it can
-Battle system enemy selection may showed wrong enemy, fixed
-Enemy may attacked alreday dead hero becouse of an unitialized data in the code
-Magic list showed broken Red Magic parameters until it floated to the screen
-60% speed up in the graphics pipeline
-Graphics engine caused matrix stack overflow, fixed
-Graphics engine sometime touched shader functions without reason, fixed
-Battle camera may showed wrong image when the teams showed
-Battle system printed memory garbage sometimes, when an attack affected the whole team
-Heroes and enemys now squat correctly, if they injured seriously
-Cacheing recived a loading bar
-There may was broken vertices above the heroes when they stopped walking, fixed
-20-30% speed improvement in the animated model loading
-Battle camera code now does not watch to upward if the enemy/hero is small
-Better radar
-Scripts was missing from radar, fixed
-Now you can switch lines in script editor by clicking into they line number
-From now, failsafe Direct3D mode available for GPU's without OpenGL drivers (experimental, in game mode only)
download links will be refreshed within the next 16 hours.
Mlle Jojo -
posté le 19/08/2011 à 09:40:42 (750 messages postés)
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Branleuse du forum depuis 2011
Cela peut paraître très bête, mais... Où se trouve l'éditeur de persos? Je ne le trouve nulle part.
Zam -
posté le 19/08/2011 à 14:18:12 (5529 messages postés)
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Citation:
Maker3D has NATIVE LINUX COMPATIBLITY!
I love you man. (in all friendship)
Geri -
posté le 20/08/2011 à 01:30:32 (27 messages postés)
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its may faster than the windows version
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i am sorry but there is serious a performance problem with some nvidia gpus in the version 681. i will fix it soon
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BUILD 685:
-nVidia performance bug fixed with some GeForce GPU's
-Now frameskip is supported, when framerate is too low
-Matrix stack underflow fixed in the graphics engine
-VBO overindexing fixed in the graphics engine
2. and 3. mirror is alreday contain the fresh version, 1. mirror will be refreshed within 16 hours
Rallen -
posté le 29/08/2011 à 14:19:02 (48 messages postés)
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Good project désolé je ne parle pas anglais
c'est français ce que j'ai dit ?
Welcome maker 3D
Geri -
posté le 12/09/2011 à 16:56:39 (27 messages postés)
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BUILD 702:
-20-70% speed-up
-sprites now using mipmapping and anizo filtering, if available
-fixed a broken filter selection in the graphics engine
-application now sets default language to Hungarian in Romania and Slovakia