Strangeluv -
posté le 22/02/2011 à 18:55:19 (8 messages postés)
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Title: Leo & Leah: A Love Story
Status: Complete
Playtime: About 7 - 10 Hours
Engine: RPG Maker 2003
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PLOT
Rather simple. Leo and Leah have been close since they were newborn cubs. But now they've been separated and, with the guidance of you and the mystical help called Charlie Darwin and his "pet" Daisy, Leo must use all his survival skills to get her back!
A tale of love, loyalty and lionhood!
AND SOME WORDS FROM THE CREATOR:
Leo & Leah was started on a whim. It started just as a simple idea and it flourished into a project that I am very proud of. I’ve always toyed with simple ideas in RPG Maker games and tried to flesh them out with a different angle. The story for this title is that Leo’s girlfriend, Leah, gets captured by two imps and he must take chase after them. As more of the plot unfolds, a grey-haired villainness named Brandy comes into play, wielding a shotgun that she isn’t afraid to use. The chase ensues through many different environments, including an insect-infested forest, an underwater frog castle and a haunted pirate ship. Leo is joined by a mysterious beast named Daisy at the beginning of the game.
My main inspiration for this game came from the Donkey Kong and Mother series, as well as Super Mario RPG. Like the Flower Points in SMRPG, the party is granted a fixed number of “Survival Points” that Leo and Daisy must juggle throughout the battles in the game. The humour and quirkiness in this game is much derived from Earthbound and Conker’s Bad Fur Day, such as the fourth wall breakage and unexpected viciousness juxtaposed to bright and colourful graphics.
Leo himself acquires a number of skills throughout the game, not only to be used in-battle, but out of battle. Examples of such would be the Dash skill, which could be used to slam into enemies and get that much-needed “first attack” in the battle; a “Faded Smile” item which allows Leo to completely dodge any on-screen encounters; and “Green Fins”, which allows Leo to swim through Jellybomb-infested waters…
The game is about seven hours long. It was started on July 2010, and finished on February 2011.
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SCREENSHOTS!
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What you can expect:
- Approximately 5 - 7 hours of gameplay.
- Entertaining characters (mostly animals) and colourful graphics, mostly edits of Secret of Mana and Seiken Densetsu 3.
- Wandering encounters that you can "dash" into!
- An awesome soundtrack!
- Lots of humour reminiscent of Earthbound and Super Mario RPG!
- A highly tweaked default battle system and skill system!
- A lot of mini-games!
Magic -
posté le 23/02/2011 à 03:50:06 (3434 messages postés)
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D:
Your game is very good, gg. D:
klimero -
posté le 23/02/2011 à 14:08:35 (5372 messages postés)
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I download it ASAP, it looks good.
Mais y'a du rip dans le tas de screen..
Some pirates achieved immortality by great deeds of cruelty or derring-do. Some achieved immortality by amassing great wealth. But the captain had long ago decided that he would, on the whole, prefer to achieve immortality by not dying.
wanoklox -
posté le 23/02/2011 à 15:03:03 (2211 messages postés)
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Very beautiful.
Just the battles disturb me.
(I have the flemme to write english )
Thanos -
posté le 23/02/2011 à 15:06:07 (9071 messages postés)
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kthbye
Looks so cuuuuuute!
Will sure have a look on it!
Tata Monos -
posté le 23/02/2011 à 17:50:05 (28 messages postés)
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Compte Non utilisé
Jolie les graphismes.
Tata Monos -
posté le 23/02/2011 à 17:52:34 (28 messages postés)
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Compte Non utilisé
Ptin nemau, tu n'es plus drôle. On peu même plus faire de débat avec toi. Heureusement que Yurina reprend la relève.
Tata Monos -
posté le 23/02/2011 à 17:56:42 (28 messages postés)
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Compte Non utilisé
Nemau a dit:
(t'as le droit de comparer Yurina à moi entant que "troll de service" mais la comparaison ne doit pas aller plus loin, danke pleaze xD)
Cela n'ira pas plus loin, tu n'as pas de seins.
Strangeluv -
posté le 23/02/2011 à 19:35:24 (8 messages postés)
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wanoklox a dit:
Very beautiful.
Just the battles disturb me.
Pourquoi?
Here is a link to a "Let's Try" that Craze (creator of Visions and Voices) is doing:
Elekami -
posté le 24/02/2011 à 09:50:30 (1854 messages postés)
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Citation:
Mais y'a du rip dans le tas de screen..
C'est du Chrono Trigger principalement.^^
Strangeluv, your game is awesome, I like very much the graphs and the musics are quite good too.
choco-sama -
posté le 24/02/2011 à 10:25:42 (151 messages postés)
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Cannibale blagueur
Non, du secret of mana xD
This is a good work.
Mystic Quest Legend II: Pour ravir les fans! (ou pas)
Elekami -
posté le 24/02/2011 à 10:32:42 (1854 messages postés)
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Aussi, mais tu as beaucoup de Chrono Trigger, et même dans les personnages (les éspèces de gobelins)
Strangeluv -
posté le 25/02/2011 à 14:22:55 (8 messages postés)
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et Terranigma... hehehehe
Lünn -
posté le 25/02/2011 à 15:16:04 (4230 messages postés)
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Ça a l'air sympa. Dommage le système de combat ne semble pas assez captivant par rapport à son importance dans la progression du jeu.
Elekami -
posté le 25/02/2011 à 15:37:25 (1854 messages postés)
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Terranigma, ça c'est du jeu, avec Illusion of Time .
Bha, moi je le trouve correct le système de combat.
Benji Abarai -
posté le 25/02/2011 à 17:37:52 (944 messages postés)
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Gros bisou baveux !!! :D
Il a plein de bugs ton jeu...
D'après mon frère, la musique symphonique c'est de la merde... Dit-il en écoutant Maître Gims...
choco-sama -
posté le 25/02/2011 à 17:44:51 (151 messages postés)
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Cannibale blagueur
Il serait bon de souligner lesquels^^ (plutot que dire: y'a plein de beug)
Mystic Quest Legend II: Pour ravir les fans! (ou pas)
Benji Abarai -
posté le 25/02/2011 à 20:49:05 (944 messages postés)
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Gros bisou baveux !!! :D
Ben y'en a tellement que je n'ai pas pû terminer le premier combat...
Puis il y a certaines grottes où on ne peut pas entrer, le lion sautille comme un attardé devant l'entrée.
D'après mon frère, la musique symphonique c'est de la merde... Dit-il en écoutant Maître Gims...
Roi of the Suisse -
posté le 25/02/2011 à 22:10:38 (29951 messages postés)
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Chanter l'hyperchleuasme
Beaucoup de rip, les ressources m'ont l'air encore plus hétérogènes que dans Zelda : l'éveil.
Ceci-dit, c'est un jeu complet, et il est conséquent en terme de taille, ce qui l'excuse quelque peu.