RPG::Animation::Timing

Data class for the timing of an animation's SE and flash effects.

Superclass

Referrer

Attributes

frame

Frame number. 1 less than the number displayed in RPGXP.

se

SE, or sound effect (RPG::AudioFile).

flash_scope

Flash area (0: none, 1: target, 2: screen; 3: delete target).

flash_color

Flash color (Color).

flash_duration

Flash duration.

condition

Condition of the effect (0: none, 1: hit, 2: miss).

Definition

module RPG
  class Animation
    class Timing
      def initialize
        @frame = 0
        @se = RPG::AudioFile.new("", 80)
        @flash_scope = 0
        @flash_color = Color.new(255,255,255,255)
        @flash_duration = 5
        @condition = 0
      end
      attr_accessor :frame
      attr_accessor :se
      attr_accessor :flash_scope
      attr_accessor :flash_color
      attr_accessor :flash_duration
      attr_accessor :condition
    end
  end
end
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