Data class for the timing of an animation's SE and flash effects.
Frame number. 1 less than the number displayed in RPGXP.
SE, or sound effect (RPG::AudioFile).
Flash area (0: none, 1: target, 2: screen; 3: delete target).
Flash color (Color).
Flash duration.
Condition of the effect (0: none, 1: hit, 2: miss).
module RPG class Animation class Timing def initialize @frame = 0 @se = RPG::AudioFile.new("", 80) @flash_scope = 0 @flash_color = Color.new(255,255,255,255) @flash_duration = 5 @condition = 0 end attr_accessor :frame attr_accessor :se attr_accessor :flash_scope attr_accessor :flash_color attr_accessor :flash_duration attr_accessor :condition end end end
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