Data class for animation frames.
Number of cells. Equivalent to the largest cell number in the frame set.
2-dimensional array containing cell contents (Table).
Generally takes the form cell_data[cell_index, data_index].
data_index ranges from 0 to 7 and denotes various information about a cell (0: pattern, 1: X-coordinate, 2: Y-coordinate, 3: zoom level, 4: angle of rotation, 5: horizontal flip, 6: opacity, 7: blending mode). Patterns are 1 less than the number displayed in RPGXP; -1 indicates that that cell is not in use.
module RPG class Animation class Frame def initialize @cell_max = 0 @cell_data = Table.new(0, 0) end attr_accessor :cell_max attr_accessor :cell_data end end end
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