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Index du forum > Jeux terminés > Tactical RPG: OutSchool | IGMC 2018


kenjivn14 - posté le 02/12/2018 à 15:23:34 (1 messages postés)

❤ 0

If you feel my game is interesting, please vote for this game.
Thanks for watching through my game!
https://itch.io/jam/igmc2018/rate/327844

https://www.youtube.com/results?search_query=T4gOKkvfGoc


Game Title: OutSchool
Game genre: Role Playing
Gameplay style: Tactical, Open World, Mini Game
Game engine: RPG Maker MV
On Platform: Window, Linux, MacOS
Link Download: https://uhpdgames.itch.io/out-school

Introduce
DANG wanted to have a recipe make a game. So he enrolled in college, during which time he realized that college was not able to teach him how to create a game. That is why he left school and joined in the SU NGHIEP team against the Process.

In prototype:
Part of the city in the southeast (city-SE)
The Temple, DUBI, DIT, Dormitory, Café and Shop.
Three types of enemies and one boss.

Game Features:


FEATURES SO FAR
The story is complete : The prologue

As I said in the devlog: This is a true story about me, talk about the process of college.
The plot I wrote too much can’t be completed in a short time. I decided to introduce the story from the day of college registration to the day of college admission


A huge map: currently available; CITY-SE size 6444x6444
Tactics battle system
Recipe system
Quest system
Game Time: 14 types of weather; rain, clouds, fog, wind, fallen leaves, 4 seasons, cycle time; day/ night.
There are over 2000 items divided into 12 categories: food, cake, key1, key2(hidden), drink, medicament, common, rare item, material, weapon, armor, ???
There are two mini game: Taxi and Waiter
PLANNED FEATURES

The plot must be complete : 8 episodes
The side quests by date and event
Complete the city map including (NE-NW-SW) total size a city map: 25776x25776, inside campus (DIT, USH, HSTN), additional grocery stores, the process center areas, the SU NGHIEP center, the mines to look for raw materials and more dungeon
The system traffic, the motorcycle and car will be active on the city map
Pet system include hunger, thirst, and fatigue. You can control a pet (When you are a Summon)
Design skills, animation, logic AI for the boss
Balancing the battle mechanism
Add more two mini games
Possible features: Expand the story to another game. It can make on unity 3d engine

Credit
MAIN GRAPHICS
Nanikasiratkool
Kadokawa
Comshou
http://nanikasiratkool.web.fc2.com
DOODADS' COLLECTIBLES
Hitzuki Key
Kadokawa
ART AND ILLUSTRATORS
Nanikasiratkool
Remos Turcuman
WINDOWSKINS SkottyTV, Yanfly
GRAPHIC ICONS
Nanikasiratkool
Whtdragon's
Yanfly
http://yanfly.moe
ANIMATION
Hadecynn
https://hadecynn.wordpress.com
TACTICS BATTLE SYSTEM by Lecode

PLUGIN/ CODER:
Ung Hoang Phi Dang
MushroomCake28
SumRndmDde
Moghunter
Biud436
Lecode
Quxios
Yanfly
Vlue
Iavra
Galv

BGM by johnleonardfrench
Sound FX by Imphenzia
Modern Battle Theme number 3 by Scythuz
Sound in credit: 威厳ある城 by pocket sound https://pocket-se.info

Language support:
English, Arabic, German, French, Hindi, Japanese, Korean, Spanish, Thai, VietNamese, Chinese, Malay, Portuguese, Italian

Index du forum > Jeux terminés > Tactical RPG: OutSchool | IGMC 2018

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