Data class for the event page.
The event condition (RPG::Event::Page::Condition).
The event graphic (RPG::Event::Page::Graphic).
Type of movement (0: fixed, 1: random, 2: approach, 3: custom).
Movement speed (1: slowest, 2: slower, 3: slow, 4: fast, 5: faster, 6: fastest).
Movement frequency (1: lowest, 2: lower, 3: low ,4: high, 5: higher, 6: highest).
Movement route (RPG::MoveRoute). Referenced only when the movement type is set to Custom.
Truth value of the [Moving Animation] option.
Truth value of the [Stopped Animation] option.
Truth value of the [Fixed Direction] option.
Truth value of the [Move Through] option.
Truth value of the [Always On Top] option.
Event trigger (0: action button, 1: contact with player, 2: contact with event, 3: autorun, 4: parallel processing).
Program contents. An RPG::EventCommand array.
module RPG class Event class Page def initialize @condition = RPG::Event::Page::Condition.new @graphic = RPG::Event::Page::Graphic.new @move_type = 0 @move_speed = 3 @move_frequency = 3 @move_route = RPG::MoveRoute.new @walk_anime = true @step_anime = false @direction_fix = false @through = false @always_on_top = false @trigger = 0 @list = [RPG::EventCommand.new] end attr_accessor :condition attr_accessor :graphic attr_accessor :move_type attr_accessor :move_speed attr_accessor :move_frequency attr_accessor :move_route attr_accessor :walk_anime attr_accessor :step_anime attr_accessor :direction_fix attr_accessor :through attr_accessor :always_on_top attr_accessor :trigger attr_accessor :list end end end
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