Vous êtes
nouveau sur
Oniromancie?

Visite guidée
du site


Découvrir
RPG Maker

RM 95
RM 2000/2003
RM XP
RM VX/VX Ace

Apprendre
RPG Maker

Guides
Tutoriels
Astuces
Making-of

Dans le
Forum

Section Entraide


Comment ça marche?

Aëdemphia
Par Sylvanor

Fighting Robots Quest
Par Boulon

Geex
Par roys

Inexistence
Par Falco

La Légende d'Ibabou
Par Zaitan

Nylu
Par NanakyTim

Sarcia
Par Kaëlar

Super Mario RPG - Lost Souls
Par Omegabowser

Packs de ressources: Pack d'effets (...) / Un musicien pour votre projet / Sorties: Dymunia - Prologue Demo / Jeux: EboleY - DEMO / Jeux: Arcadia's Legends /

Chat  

Bienvenue
visiteur !




publicité RPG Maker!

Statistiques

Liste des
membres


Contact

Mentions légales

171 connectés actuellement

10444714 visiteurs
depuis l'ouverture

8 visiteurs
aujourd'hui



Barre de séparation

Partenaires





Au hasard

Le Temple de Valor

RitoJS Blog

Le bazar à Omega

RPG Maker Détente

Tashiroworld

Les deux derniers

Planète Glutko

Le Comptoir Du clickeur

Nos autres partenaires

Devenir
partenaire




forums

Index du forum > Entraide > [ACE] Script a la souris


papipad - posté le 18/08/2012 à 20:48:20 (119 messages postés)

❤ 0

Gros raleur critiqueur

Domaine concerné: Script
Logiciel utilisé: ACE
Bonjour a tous
J\'aimerai savoir quoi modifier dans ce script pour faire en sorte que des que l\'on clique sur un event il se déclenche sans attendre que le \"hero\" soit a coté.

Merci par avance

Portion de code : Tout sélectionner

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
#Basic Mouse System
#----------#
#Features: Provides a series of functions to find the current x, y position of 
#           the mouse and whether it is being clicked or not (left or right click)
#
#Usage:   Script calls:
#           Mouse.pos?   - returns the x, y position as an array
#           Mouse.lclick?(repeat) - returns if left click is achieved
#                                   repeat = true for repeated checks
#           Mouse.rclick?(repeat) - same as above for right click
#           Mouse.within?(rect) - passes a Rect through to check if cursor
#                                 is within it, returns true if so
#
#No Customization
#
#----------#
#-- Script by: V.M of D.T
#--- Free to use in any non-commercial project with credit given
 
CPOS = Win32API.new \'user32\', \'GetCursorPos\', [\'p\'], \'v\'
WINX = Win32API.new \'user32\', \'FindWindowEx\', [\'l\',\'l\',\'p\',\'p\'], \'i\'
ASKS = Win32API.new \'user32\', \'GetAsyncKeyState\', [\'p\'], \'i\'
SMET = Win32API.new \'user32\', \'GetSystemMetrics\', [\'i\'], \'i\'
WREC = Win32API.new \'user32\', \'GetWindowRect\', [\'l\',\'p\'], \'v\'
 
 
module Mouse
  def self.setup
    @delay = 0
    bwap = true if SMET.call(23) != 0
    bwap ? @lmb = 0x02 : @lmb = 0x01
    bwap ? @rmb = 0x01 : @rmb = 0x02
  end
  def self.update
    self.setup if @lmb.nil?
    @delay -= 1
    @window_loc = WINX.call(0,0,\"RGSS PLAYER\",0)
    if ASKS.call(@lmb) == 0 then @l_clicked = false end
    if ASKS.call(@rmb) == 0 then @r_clicked = false end
    rect = \'0000000000000000\'
    cursor_pos = \'00000000\'
    WREC.call(@window_loc, rect)
    side, top = rect.unpack(\"ll\")
    CPOS.call(cursor_pos)
    @m_x, @m_y = cursor_pos.unpack(\"ll\")
    w_x = side + SMET.call(5) + SMET.call(45)
    w_y = top + SMET.call(6) + SMET.call(46) + SMET.call(4)
    @m_x -= w_x; @m_y -= w_y
  end
  def self.pos?
    self.update
    return [@m_x, @m_y]
  end
  def self.lclick?(repeat = false)
    self.update
    return false if @l_clicked
    if ASKS.call(@lmb) != 0 then
      @l_clicked = true if !repeat
      return true end
  end
  def self.rclick?(repeat = false)
    self.update
    return false if @r_clicked
    if ASKS.call(@rmb) != 0 then
      @r_clicked = true if !repeat
      return true end
  end
  def self.slowpeat
    self.update
    return false if @delay > 0
    @delay = 120
    return true
  end
  def self.within?(rect)
    self.update
    return false if @m_x < rect.x or @m_y < rect.y
    bound_x = rect.x + rect.width; bound_y = rect.y + rect.height
    return true if @m_x < bound_x and @m_y < bound_y
    return false
  end
end
 
#Mouse Movement - Basic Mouse System Addon
#----------#
#Features: Moves the hero in a 4dir pattern based on where the mouse is currently
#                  while it\'s clicked. No pathfinding, just movement.
#
#Usage:   Plug and Play
#
#
#No Customization
#
#----------#
#-- Script by: V.M of D.T
#--- Same Terms as Basic Mouse System
 
 
class Game_Player < Game_Character
  alias mouse_move_update update
  def update
    mouse_move_update
    mouse_input
  end
  def mouse_input
    return if !movable? || $game_map.interpreter.running?
    if !Mouse.lclick?(true) then return end
    if moving? then return end
    pos = Mouse.pos?
    xx = $game_player.screen_x
    yy = $game_player.screen_y
    cen_pos = [xx,yy]
    x_diff = cen_pos[0] - pos[0]
    y_diff = cen_pos[1] - pos[1]
    if Mouse.within?(Rect.new(xx - 16,yy - 32,32,32)) then return end
    if x_diff > 0 and y_diff > 0
      x_diff >= y_diff ? move_straight(4) : move_straight(8)
      return
    end
    if x_diff < 0 and y_diff > 0
      x_diff *= -1
      x_diff >= y_diff ? move_straight(6) : move_straight(8)
      return
    end
    if x_diff > 0 and y_diff < 0
      y_diff *= -1
      x_diff >= y_diff ? move_straight(4) : move_straight(2)
      return
    end
    if x_diff < 0 and y_diff < 0
      x_diff *= -1
      y_diff *= -1
      x_diff >= y_diff ? move_straight(6) : move_straight(2)
      return
    end
  end
end
 
#Mouse Battle - Basic Mouse System Addon
#----------#
#Features: Adds basic mouse functionality to the default battle system!
#                  Left click pretty much acts as the accept button
#                  Right click pretty much acts as the cancel button
#
#Usage:   Plug and Play
#
#No Customization
#
#----------#
#-- Script by: V.M of D.T
#--- Same Terms as Basic Mouse System
 
class Scene_Battle
  WLH = 24
  OFS = 12
  alias mouse_update_basic update_basic
  def update_basic
        mouse_update_basic
        mouse_update
  end
  def mouse_update
        #ACTOR_WINDOW
        if @actor_window.active
          xx = Graphics.width - @enemy_window.width
          yy = Graphics.height - @enemy_window.height
          width = @actor_window.contents.width
          rectcm1 = Rect.new(xx + OFS, yy + OFS, width, WLH)
          rectcm2 = Rect.new(rectcm1.x, rectcm1.y + 24, width, WLH)
          rectcm3 = Rect.new(rectcm1.x, rectcm2.y + 24, width, WLH)
          rectcm4 = Rect.new(rectcm1.x, rectcm3.y + 24, width, WLH)
          rectttl = Rect.new(rectcm1.x, rectcm1.y, width * 2, WLH * 4)
          @actor_window.index = 0 if Mouse.within?(rectcm1)
          @actor_window.index = 1 if Mouse.within?(rectcm2)
          @actor_window.index = 2 if Mouse.within?(rectcm3)
          @actor_window.index = 3 if Mouse.within?(rectcm4)
          @actor_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
          @actor_window.process_cancel if Mouse.rclick? and Mouse.within?(rectttl)
        end
        #ITEM_WINDOW
        if @item_window.active
          xx = 0
          yy = @help_window.height
          width = @item_window.contents.width / 2
          hold_rect = []; temp = 2
          smax = [@item_window.item_max, ((@item_window.height - 24) / WLH) * 2].min
          rectttl = Rect.new(xx, yy, @item_window.contents.width, @item_window.contents.height)
          rectcmA = Rect.new(Graphics.width / 2 - 50, @help_window.height - 12, 100, 24)
          rectcmB = Rect.new(Graphics.width / 2 - 50, Graphics.height - @actor_command_window.height - 12, 100, 24)
          for i in Range.new(0,smax - 1)
                tempx = xx + OFS + width * (temp % 2)
                tempy = yy + OFS + 24 * ((temp / 2) - 1)
                hold_rect.push(Rect.new(tempx, tempy, width, WLH))
                temp += 1
          end
          @scroll = @item_window.top_row + (@item_window.top_row * 2 / 2)
          for i in Range.new(0,@item_window.item_max - 1)
                next if hold_rect[i].nil?
                @item_window.index = (i + @scroll) if Mouse.within?(hold_rect[i])
          end
          @item_window.cursor_down if Mouse.within?(rectcmB) and Mouse.slowpeat
          @item_window.cursor_up if Mouse.within?(rectcmA) and Mouse.slowpeat
          @item_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
          @item_window.process_cancel if Mouse.rclick? and Mouse.within?(rectttl)
        end
        #SKILL_WINDOW
        if @skill_window.active
          xx = 0
          yy = @help_window.height
          width = @skill_window.contents.width / 2
          hold_rect = []; temp = 2
          rectttl = Rect.new(xx, yy, @skill_window.contents.width, @skill_window.contents.height)
          rectcmA = Rect.new(Graphics.width / 2 - 50, @help_window.height - 12, 100, 24)
          rectcmB = Rect.new(Graphics.width / 2 - 50, Graphics.height - @actor_command_window.height - 12, 100, 24)
          for i in Range.new(0,@skill_window.item_max - 1)
                tempx = xx + OFS + width * (temp % 2)
                tempy = yy + OFS + 24 * ((temp / 2) - 1)
                hold_rect.push(Rect.new(tempx, tempy, width, WLH))
                temp += 1
          end
          @scroll = @skill_window.top_row + (@skill_window.top_row * 2 / 2)
          for i in Range.new(0,@skill_window.item_max - 1)
                next if hold_rect[i].nil?
                @skill_window.index = (i + @scroll) if Mouse.within?(hold_rect[i])
          end
          @skill_window.cursor_down if Mouse.within?(rectcmB) and Mouse.slowpeat
          @skill_window.cursor_up if Mouse.within?(rectcmA) and Mouse.slowpeat
          @skill_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
          @skill_window.process_cancel if Mouse.rclick? and Mouse.within?(rectttl)
        end
        #ENEMY_WINDOW
        if @enemy_window.active
          xx = Graphics.width - @enemy_window.width
          yy = Graphics.height - @enemy_window.height
          width = @enemy_window.contents.width / 2
          rectcm1 = Rect.new(xx + OFS, yy + OFS, width, WLH)
          rectcm2 = Rect.new(rectcm1.x + width, rectcm1.y, width, WLH)
          rectcm3 = Rect.new(rectcm1.x, rectcm1.y + 24, width, WLH)
          rectcm4 = Rect.new(rectcm1.x + width, rectcm3.y, width, WLH)
          rectcm5 = Rect.new(rectcm1.x, rectcm3.y + 24, width, WLH)
          rectcm6 = Rect.new(rectcm1.x + width, rectcm5.y, width, WLH)
          rectcm7 = Rect.new(rectcm1.x, rectcm5.y + 24, width, WLH)
          rectcm8 = Rect.new(rectcm1.x + width, rectcm7.y, width, WLH)
          rectttl = Rect.new(rectcm1.x, rectcm1.y, width * 2, WLH * 4)
          @enemy_window.index = 0 if Mouse.within?(rectcm1)
          @enemy_window.index = 1 if Mouse.within?(rectcm2) and !$game_troop.alive_members[1].nil?
          @enemy_window.index = 2 if Mouse.within?(rectcm3) and !$game_troop.alive_members[2].nil?
          @enemy_window.index = 3 if Mouse.within?(rectcm4) and !$game_troop.alive_members[3].nil?
          @enemy_window.index = 4 if Mouse.within?(rectcm5) and !$game_troop.alive_members[4].nil?
          @enemy_window.index = 5 if Mouse.within?(rectcm6) and !$game_troop.alive_members[5].nil?
          @enemy_window.index = 6 if Mouse.within?(rectcm7) and !$game_troop.alive_members[6].nil?
          @enemy_window.index = 7 if Mouse.within?(rectcm8) and !$game_troop.alive_members[7].nil?
          @enemy_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
          @enemy_window.process_cancel if Mouse.rclick? and Mouse.within?(rectttl)
        end
        #ACTOR_COMMAND_WINDOW
        if @actor_command_window.active
          xx = Graphics.width - @actor_command_window.width
          yy = Graphics.height - @actor_command_window.height
          width = @actor_command_window.contents.width
          rectcm1 = Rect.new(xx + OFS, yy + OFS, width, WLH)
          rectcmA = Rect.new(rectcm1.x, rectcm1.y - WLH, width, WLH)
          rectcm2 = Rect.new(rectcm1.x, rectcm1.y + WLH, width, WLH)
          rectcm3 = Rect.new(rectcm1.x, rectcm2.y + WLH, width, WLH)
          rectcm4 = Rect.new(rectcm1.x, rectcm3.y + WLH, width, WLH)
          rectcmB = Rect.new(rectcm1.x, rectcm4.y + WLH, width, WLH)
          rectttl = Rect.new(rectcm1.x, rectcm1.y, width, WLH * 4)
          @actor_command_window.cursor_up if Mouse.within?(rectcmA) and @actor_command_window.item_max > 4
          @actor_command_window.cursor_down if Mouse.within?(rectcmB) and @actor_command_window.item_max > 4
          @scroll = @actor_command_window.top_row
          @actor_command_window.index = (0 + @scroll) if Mouse.within?(rectcm1)
          @actor_command_window.index = (1 + @scroll) if Mouse.within?(rectcm2)
          @actor_command_window.index = (2 + @scroll) if Mouse.within?(rectcm3)
          @actor_command_window.index = (3 + @scroll) if Mouse.within?(rectcm4)
          @actor_command_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
          @actor_command_window.process_cancel if Mouse.rclick? and Mouse.within?(rectttl)
        end
        #PARTY_COMMAND_WINDOW
        if @party_command_window.openness > 254
          xx = 0
          yy = Graphics.height - @party_command_window.height
          width = @party_command_window.contents.width
          rectcm1 = Rect.new(xx + OFS, yy + OFS, width, WLH)
          rectcm2 = Rect.new(rectcm1.x, rectcm1.y + WLH, width, WLH)
          rectttl = Rect.new(rectcm1.x, rectcm1.y, width, WLH * 2)
          @party_command_window.index = 0 if Mouse.within?(rectcm1)
          @party_command_window.index = 1 if Mouse.within?(rectcm2)
          @party_command_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
        #END
   end
  end
end
 
class Window_Message < Window_Base
  def input_pause
        self.pause = true
        wait(10)
        Fiber.yield until Input.trigger?(:B) || Input.trigger?(:C) || (Mouse.lclick? if !SceneManager.scene_is?(Scene_Map))
        Input.update
        self.pause = false
  end
end
 
#Mouse Title/File - Basic Mouse System Addon
#----------#
#Features: Adds basic mouse functionality to the Title screen and Save screen
#           and GameOver screen!
#           Left click pretty much acts as the accept button
#           Right click pretty much acts as the cancel button
#
#Usage:   Plug and Play
#
#No Customization
#
#----------#
#-- Script by: V.M of D.T
#--- Same Terms as Basic Mouse System
 
class Scene_Title < Scene_Base
  def update
    super
    mouse_input
  end
  def mouse_input
    new_game_rect = Rect.new(@command_window.x + 12, @command_window.y + 12, @command_window.contents.width, 24)
    cont_rect = Rect.new(new_game_rect.x, new_game_rect.y + 24, new_game_rect.width, 24)
    shutdown_rect = Rect.new(cont_rect.x, cont_rect.y + 24, cont_rect.width, 24)
    rectttl = Rect.new(cont_rect.x, new_game_rect.y, cont_rect.width, 24*3)
    @command_window.index = 0 if Mouse.within?(new_game_rect)
    @command_window.index = 1 if Mouse.within?(cont_rect)
    @command_window.index = 2 if Mouse.within?(shutdown_rect)
    @command_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
  end
end
 
class Scene_File < Scene_MenuBase
  alias mouse_update update
  def update
    mouse_update
    mouse_input
  end
  def mouse_input
    xx = 0
    yy = 56
    width = Graphics.width
    rectcm1 = Rect.new(xx, yy, width, savefile_height)
    rectcm2 = Rect.new(xx, yy + rectcm1.height, width, savefile_height)
    rectcm3 = Rect.new(xx, yy + rectcm1.height * 2, width, savefile_height)
    rectcm4 = Rect.new(xx, yy + rectcm1.height * 3, width, savefile_height)
    rectttl = Rect.new(xx, yy, width, rectcm1.height * 4)
    rectcmA = Rect.new(0, yy - 12, Graphics.width, 24)
    rectcmB = Rect.new(0, Graphics.height - 12, Graphics.width, 24)
    @scroll = self.top_index
    last_index = @index
    @index = (0 + @scroll) if Mouse.within?(rectcm1)
    @index = (1 + @scroll) if Mouse.within?(rectcm2)
    @index = (2 + @scroll) if Mouse.within?(rectcm3)
    @index = (3 + @scroll) if Mouse.within?(rectcm4)
    cursor_down(false) if Mouse.within?(rectcmB) and Mouse.slowpeat
    cursor_up(false) if Mouse.within?(rectcmA) and Mouse.slowpeat
    if @index != last_index
      Sound.play_cursor
      @savefile_windows[last_index].selected = false
      @savefile_windows[@index].selected = true
    end
    on_savefile_ok if Mouse.lclick? and Mouse.within?(rectttl)
    on_savefile_cancel if Mouse.rclick? and Mouse.within?(rectttl)
  end
end
 
class Scene_Gameover
  alias mouse_update update
  def update
    mouse_update
    goto_title if Mouse.lclick? or Mouse.rclick?
  end
end
 
#Mouse Menu - Basic Mouse System Addon
#----------#
#Features: Adds basic mouse functionality to the Menu and subjacent options
#           Left click pretty much acts as the accept button
#           Right click pretty much acts as the cancel button
#           Right click on map to pull it up
#
#Usage:   Plug and Play
#
#No Customization
#
#----------#
#-- Script by: V.M of D.T
#--- Same Terms as Basic Mouse System
 
class Scene_Menu < Scene_MenuBase
  OFS = 12
  WLH = 24
  alias mouse_update update
  def update
    mouse_update
    mouse_input 
  end
  def mouse_input
    if !@status_window.active
      hold_rect = []
      xx = @command_window.x + OFS
      yy = @command_window.y + OFS
      width = @command_window.width
      rectttl = Rect.new(xx, yy, width, WLH * 7)
      for i in Range.new(0, 6)
        hold_rect.push(Rect.new(xx, yy, width, WLH))
        yy += WLH
      end
      for i in Range.new(0, 6)
        @command_window.index = i if Mouse.within?(hold_rect[i])
      end
      @command_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
      @command_window.process_cancel if Mouse.rclick?
    else
      hold_rect = []
      xx = @status_window.x + OFS
      yy = @status_window.y + OFS
      width = @status_window.width
      rectttl = Rect.new(xx, yy, width, @status_window.contents.height)
      for i in Range.new(0, $game_party.members.size - 1)
        hold_rect.push(Rect.new(xx, yy, width, @status_window.item_height))
        yy += @status_window.item_height
      end
      for i in Range.new(0, $game_party.members.size - 1)
        @status_window.index = i if Mouse.within?(hold_rect[i])
      end
      @status_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
      @status_window.process_cancel if Mouse.rclick? and Mouse.within?(rectttl)
    end
  end
end
class Scene_Item
  OFS = 12
  WLH = 24
  alias mouse_update update
  def update
    mouse_update
    mouse_input
  end
  def mouse_input
    if @category_window.active
      hold_rect = []
      xx = @category_window.x + OFS
      yy = @category_window.y + OFS
      width = @category_window.contents.width / 4
      rectttl = Rect.new(xx, yy, width * 4, @category_window.contents.height)
      for i in Range.new(0,3)
        hold_rect.push(Rect.new(xx, yy, width, @category_window.contents.height))
        xx += width
      end
      for i in Range.new(0,3)
        @category_window.index = i if Mouse.within?(hold_rect[i])
      end
      @category_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
      @category_window.process_cancel if Mouse.rclick?
    elsif @item_window.active
      xx = @item_window.x + OFS
      yy = @item_window.y + OFS
      width = @item_window.contents.width / 2
      hold_rect = []; temp = 2
      smax = [@item_window.item_max, ((@item_window.height - 24) / WLH) * 2].min
      rectttl = Rect.new(xx, yy, @item_window.contents.width, @item_window.contents.height)
      rectcmA = Rect.new(@item_window.width / 2 - 50, yy - 12, 100, 24)
      rectcmB = Rect.new(@item_window.width / 2 - 50, yy - 12 + @item_window.height, 100, 24)
      for i in Range.new(0,smax - 1)
        tempx = xx + width * (temp % 2)
        tempy = yy + 24 * ((temp / 2) - 1)
        hold_rect.push(Rect.new(tempx, tempy, width, WLH))
        temp += 1
      end
      @scroll = @item_window.top_row + (@item_window.top_row * 2 / 2)
      for i in Range.new(0,@item_window.item_max - 1)
        next if hold_rect[i].nil?
        @item_window.index = (i + @scroll) if Mouse.within?(hold_rect[i])
      end
      @item_window.cursor_down if Mouse.within?(rectcmB) and Mouse.slowpeat
      @item_window.cursor_up if Mouse.within?(rectcmA) and Mouse.slowpeat
      @item_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
      @item_window.process_cancel if Mouse.rclick?  
    elsif @actor_window.active
      hold_rect = []
      xx = @actor_window.x + OFS
      yy = @actor_window.y + OFS
      width = @actor_window.width
      rectttl = Rect.new(xx, yy, width, @actor_window.contents.height)
      for i in Range.new(0, $game_party.members.size - 1)
        hold_rect.push(Rect.new(xx, yy, width, @actor_window.item_height))
        yy += @actor_window.item_height
      end
      for i in Range.new(0, $game_party.members.size - 1)
        @actor_window.index = i if Mouse.within?(hold_rect[i])
      end
      @actor_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
      @actor_window.process_cancel if Mouse.rclick?
    end
  end
end
class Scene_Skill
  OFS = 12
  WLH = 24
  alias mouse_update update
  def update
    mouse_update
    mouse_input
  end
  def mouse_input
    if @command_window.active
      hold_rect = []
      xx = @command_window.x + OFS
      yy = @command_window.y + OFS
      width = @command_window.contents.width
      rectttl = Rect.new(xx, yy, width, @command_window.contents.height)
      for i in Range.new(0,@command_window.item_max-1)
        hold_rect.push(Rect.new(xx, yy, width, WLH))
        yy += WLH
      end
      for i in Range.new(0,@command_window.item_max-1)
        @command_window.index = i if Mouse.within?(hold_rect[i])
      end
      @command_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
      @command_window.process_cancel if Mouse.rclick?
    elsif @item_window.active
      xx = @item_window.x + OFS
      yy = @item_window.y + OFS
      width = @item_window.contents.width / 2
      hold_rect = []; temp = 2
      smax = [@item_window.item_max, ((@item_window.height - 24) / WLH) * 2].min
      rectttl = Rect.new(xx, yy, @item_window.contents.width, @item_window.contents.height)
      rectcmA = Rect.new(@item_window.width / 2 - 50, yy - 12, 100, 24)
      rectcmB = Rect.new(@item_window.width / 2 - 50, yy - 12 + @item_window.height, 100, 24)
      for i in Range.new(0,smax - 1)
        tempx = xx + width * (temp % 2)
        tempy = yy + 24 * ((temp / 2) - 1)
        hold_rect.push(Rect.new(tempx, tempy, width, WLH))
        temp += 1
      end
      @scroll = @item_window.top_row + (@item_window.top_row * 2 / 2)
      for i in Range.new(0,@item_window.item_max - 1)
        next if hold_rect[i].nil?
        @item_window.index = (i + @scroll) if Mouse.within?(hold_rect[i])
      end
      @item_window.cursor_down if Mouse.within?(rectcmB) and Mouse.slowpeat
      @item_window.cursor_up if Mouse.within?(rectcmA) and Mouse.slowpeat
      @item_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
      @item_window.process_cancel if Mouse.rclick?  
    elsif @actor_window.active
      hold_rect = []
      xx = @actor_window.x + OFS
      yy = @actor_window.y + OFS
      width = @actor_window.width
      rectttl = Rect.new(xx, yy, width, @actor_window.contents.height)
      for i in Range.new(0, $game_party.members.size - 1)
        hold_rect.push(Rect.new(xx, yy, width, @actor_window.item_height))
        yy += @actor_window.item_height
      end
      for i in Range.new(0, $game_party.members.size - 1)
        @actor_window.index = i if Mouse.within?(hold_rect[i])
      end
      @actor_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
      @actor_window.process_cancel if Mouse.rclick?
    end
  end
end
class Scene_Equip
  OFS = 12
  WLH = 24
  alias mouse_update update
  def update
    mouse_update
    mouse_input
  end
  def mouse_input
    if @command_window.active
      hold_rect = []
      xx = @command_window.x + OFS
      yy = @command_window.y + OFS
      width = @command_window.width / 3
      rectttl = Rect.new(xx, yy, width * 3, @command_window.contents.height)
      for i in Range.new(0, 2)
        hold_rect.push(Rect.new(xx, yy, width, WLH))
        xx += width
      end
      for i in Range.new(0, 2)
        @command_window.index = i if Mouse.within?(hold_rect[i])
      end
      @command_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
      @command_window.process_cancel if Mouse.rclick?
    elsif @slot_window.active
      hold_rect = []
      xx = @slot_window.x + OFS
      yy = @slot_window.y + OFS
      width = @slot_window.width
      rectttl = Rect.new(xx, yy, width, @slot_window.contents.height)
      for i in Range.new(0, 4)
        hold_rect.push(Rect.new(xx, yy, width, WLH))
        yy += WLH
      end
      for i in Range.new(0, 4)
        @slot_window.index = i if Mouse.within?(hold_rect[i])
      end
      @slot_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
      @slot_window.process_cancel if Mouse.rclick?
    elsif @item_window.active
      xx = @item_window.x + OFS
      yy = @item_window.y + OFS
      width = @item_window.contents.width / 2
      hold_rect = []; temp = 2
      smax = [@item_window.item_max, ((@item_window.height - 24) / WLH) * 2].min
      rectttl = Rect.new(xx, yy, @item_window.contents.width, @item_window.contents.height)
      rectcmA = Rect.new(@item_window.width / 2 - 50, yy - 12, 100, 24)
      rectcmB = Rect.new(@item_window.width / 2 - 50, yy - 12 + @item_window.height, 100, 24)
      for i in Range.new(0,smax - 1)
        tempx = xx + width * (temp % 2)
        tempy = yy + 24 * ((temp / 2) - 1)
        hold_rect.push(Rect.new(tempx, tempy, width, WLH))
        temp += 1
      end
      @scroll = @item_window.top_row + (@item_window.top_row * 2 / 2)
      for i in Range.new(0,@item_window.item_max - 1)
        next if hold_rect[i].nil?
        @item_window.index = (i + @scroll) if Mouse.within?(hold_rect[i])
      end
      @item_window.cursor_down if Mouse.within?(rectcmB) and Mouse.slowpeat
      @item_window.cursor_up if Mouse.within?(rectcmA) and Mouse.slowpeat
      @item_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
      @item_window.process_cancel if Mouse.rclick?  
    end
  end
end
class Scene_Status
  alias mouse_update update
  def update
    mouse_update
    mouse_input
  end
  def mouse_input
    @status_window.process_pagedown if Mouse.lclick?
    @status_window.process_cancel if Mouse.rclick?
  end
end
class Scene_End
  OFS = 12
  WLH = 24
  alias mouse_update update
  def update
    mouse_update
    mouse_input
  end
  def mouse_input
    hold_rect = []
    xx = @command_window.x + OFS
    yy = @command_window.y + OFS
    width = @command_window.width
    rectttl = Rect.new(xx, yy, width, @command_window.contents.height)
    for i in Range.new(0, 2)
      hold_rect.push(Rect.new(xx, yy, width, WLH))
      yy += WLH
    end
    for i in Range.new(0, 2)
      @command_window.index = i if Mouse.within?(hold_rect[i])
    end
    @command_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
    @command_window.process_cancel if Mouse.rclick?
  end
end
  
#Mouse Shop - Basic Mouse System Addon
#----------#
#Features: Adds basic mouse functionality to the Shop!
#           Left click pretty much acts as the accept button
#           Right click pretty much acts as the cancel button
#
#Usage:   Plug and Play
#
#No Customization
#
#----------#
#-- Script by: V.M of D.T
#--- Same Terms as Basic Mouse System
 
class Scene_Shop
  OFS = 12
  WLH = 24
  alias mouse_update update
  def update
    mouse_update
    mouse_input
  end
  def mouse_input
    if @command_window.active
      hold_rect = []
      xx = @command_window.x + OFS
      yy = @command_window.y + OFS
      width = @command_window.contents.width / 3
      rectttl = Rect.new(xx, yy, width * 3, WLH)
      for i in Range.new(0, 2)
        hold_rect.push(Rect.new(xx, yy, width, WLH))
        xx += width
      end
      for i in Range.new(0, 2)
        @command_window.index = i if Mouse.within?(hold_rect[i])
      end
      @command_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
      @command_window.process_cancel if Mouse.rclick?
    elsif @buy_window.active
      hold_rect = []
      xx = @buy_window.x + OFS
      yy = @buy_window.y + OFS
      width = @buy_window.contents.width
      rectttl = Rect.new(xx, yy, @buy_window.contents.width, @buy_window.contents.height)
      rectcmA = Rect.new(@buy_window.width / 2 - 50, yy - 12, 100, 24)
      rectcmB = Rect.new(@buy_window.width / 2 - 50, yy - 12 + @buy_window.height, 100, 24)
      for i in Range.new(0,@buy_window.item_max - 1)
        hold_rect.push(Rect.new(xx, yy, width, WLH))
        yy += WLH
      end
      @scroll = @buy_window.top_row + (@buy_window.top_row * 2 / 2)
      for i in Range.new(0,@buy_window.item_max - 1)
        next if hold_rect[i].nil?
        @buy_window.index = (i + @scroll) if Mouse.within?(hold_rect[i])
      end
      @buy_window.cursor_down if Mouse.within?(rectcmB) and Mouse.slowpeat
      @buy_window.cursor_up if Mouse.within?(rectcmA) and Mouse.slowpeat
      @buy_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
      @buy_window.process_cancel if Mouse.rclick?  
    elsif @number_window.active
      xx = @number_window.x + @number_window.contents.width - 26
      yy = @number_window.y + @number_window.contents.height / 2 - 36
      width = 24
      rectttl = Rect.new(@number_window.x, @number_window.y, @number_window.width, @number_window.height)
      rectcmA = Rect.new(xx, yy - 24, 36, 36)
      rectcmB = Rect.new(xx, yy + 24, 36, 36)
      @number_window.change_number(1) if Mouse.within?(rectcmA) and Mouse.lclick?(true)
      @number_window.change_number(-1) if Mouse.within?(rectcmB) and Mouse.lclick?(true)
      @number_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl) and !Mouse.within?(rectcmA) and !Mouse.within?(rectcmB)
      @number_window.process_cancel if Mouse.rclick?
      @number_window.refresh
    elsif @category_window.active
      hold_rect = []
      xx = @category_window.x + OFS
      yy = @category_window.y + OFS
      width = @category_window.contents.width / 4
      rectttl = Rect.new(xx, yy, width * 4, @category_window.contents.height)
      for i in Range.new(0,3)
        hold_rect.push(Rect.new(xx, yy, width, @category_window.contents.height))
        xx += width
      end
      for i in Range.new(0,3)
        @category_window.index = i if Mouse.within?(hold_rect[i])
      end
      @category_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
      @category_window.process_cancel if Mouse.rclick?
    elsif @sell_window.active
      xx = @sell_window.x + OFS
      yy = @sell_window.y + OFS
      width = @sell_window.contents.width / 2
      hold_rect = []; temp = 2
      smax = [@sell_window.item_max, ((@sell_window.height - 24) / WLH) * 2].min
      rectttl = Rect.new(xx, yy, @sell_window.contents.width, @sell_window.contents.height)
      rectcmA = Rect.new(@sell_window.width / 2 - 50, yy - 12, 100, 24)
      rectcmB = Rect.new(@sell_window.width / 2 - 50, yy - 12 + @sell_window.height, 100, 24)
      for i in Range.new(0,smax - 1)
        tempx = xx + width * (temp % 2)
        tempy = yy + 24 * ((temp / 2) - 1)
        hold_rect.push(Rect.new(tempx, tempy, width, WLH))
        temp += 1
      end
      @scroll = @sell_window.top_row + (@sell_window.top_row * 2 / 2)
      for i in Range.new(0,@sell_window.item_max - 1)
        next if hold_rect[i].nil?
        @sell_window.index = (i + @scroll) if Mouse.within?(hold_rect[i])
      end
      @sell_window.cursor_down if Mouse.within?(rectcmB) and Mouse.slowpeat
      @sell_window.cursor_up if Mouse.within?(rectcmA) and Mouse.slowpeat
      @sell_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
      @sell_window.process_cancel if Mouse.rclick?  
    end
  end
end
class Window_ShopNumber
  alias mouse_refresh refresh
  def refresh
    mouse_refresh
    xx = self.contents.width - 30
    yy = self.contents.height / 2 - 36
    self.contents.draw_text(xx, yy - 24, 24, 24, \"+\", 1)
    self.contents.draw_text(xx, yy + 24, 24, 24, \"-\", 1)
  end
end
 
#Mouse Name - Basic Mouse System Addon
#----------#
#Features: Adds basic mouse functionality to the Name Input screen!
#           Left click pretty much acts as the accept button
#           Right click pretty much acts as the cancel button
#
#Usage:   Plug and Play
#
#No Customization
#
#----------#
#-- Script by: V.M of D.T
#--- Same Terms as Basic Mouse System
 
class Scene_Name
  OFS = 12
  WLH = 24
  alias mouse_update update
  def update
    mouse_update
    mouse_input
  end
  def mouse_input
    hold_rect = []
    xx = @input_window.x + OFS
    yy = @input_window.y + OFS
    width = (@input_window.contents.width - 12 ) / 10
    rectttl = Rect.new(xx, yy, @input_window.contents.width, @input_window.contents.height)
    for i in Range.new(0, 89)
      hold_rect.push(Rect.new(xx, yy, width, WLH))
      xx += width
      xx += 12 if (i + 1) % 5 == 0
      if (i + 1) % 10 == 0
        xx = @input_window.x + OFS
        yy += WLH
      end
    end
    for i in Range.new(0, 89)
      @input_window.index = i if Mouse.within?(hold_rect[i])
    end
    @input_window.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
    @input_window.process_back if Mouse.rclick?
  end
end
 
#Mouse Map - Basic Mouse System Addon
#----------#
#Features: Adds basic mouse functionality to the map events!
#           Right clicking on a adjacent event activates them!
#
#Usage:   Plug and Play
#
#No Customization
#
#----------#
#-- Script by: V.M of D.T
#--- Same Terms as Basic Mouse System
 
class Scene_Map
  alias mouse_update update
  def update
    mouse_update
    mouse_input_events
  end
  def mouse_input_events
    xx = $game_player.screen_x
    yy = $game_player.screen_y
    xx -= 16;
    recttop = Rect.new(xx - 6, yy - 80, 44, 48)
    rectrit = Rect.new(xx + 32, yy - 36, 48, 44)
    rectbot = Rect.new(xx - 6, yy, 44, 48)
    rectleft = Rect.new(xx - 48, yy - 38, 48, 44)
    mouse_action(8) if Mouse.within?(recttop)
    mouse_action(6) if Mouse.within?(rectrit)
    mouse_action(2) if Mouse.within?(rectbot)
    mouse_action(4) if Mouse.within?(rectleft)
    call_menu if Mouse.rclick? and !$game_map.interpreter.running?
  end
  def mouse_action(d)
    return if !Mouse.rclick?
    $game_player.set_direction(d)
    $game_player.check_action_event
  end
end
 
class Window_Message < Window_Base
  def input_pause
    self.pause = true
    wait(10)
    Fiber.yield until Input.trigger?(:B) || Input.trigger?(:C) || Mouse.lclick?
    Input.update
    self.pause = false
  end
end
 
class Window_Command
  OFS = 12
  WLH = 24
  alias mouse_update update
  def update
    mouse_update
    mouse_input if SceneManager.scene_is?(Scene_Map) and self.active
  end
  def mouse_input
    hold_rect = []
    xx = self.x + OFS
    yy = self.y + OFS
    width = self.contents.width
    rectttl = Rect.new(xx, yy, width, WLH * 4)
    for i in Range.new(0, self.item_max - 1)
      hold_rect.push(Rect.new(xx, yy, width, WLH))
      yy += WLH
    end
    for i in Range.new(0, self.item_max - 1)
      self.index = i if Mouse.within?(hold_rect[i])
    end
    self.process_ok if Mouse.lclick? and Mouse.within?(rectttl)
    self.process_cancel if Mouse.rclick?
  end
end
 
class Window_NumberInput
  OFS = 12
  WLH = 24
  alias mouse_update update
  def update
    mouse_update
    mouse_input if SceneManager.scene_is?(Scene_Map) and self.active
  end
  def mouse_input
    hold_rect = []
    xx = self.x + OFS
    yy = self.y + OFS
    width = 20
    rectttl = Rect.new(xx, yy, self.contents.width, WLH)
    for i in Range.new(0, @digits_max - 1)
      hold_rect.push(Rect.new(xx, yy, width, WLH))
      xx += width
    end
    for i in Range.new(0, @digits_max - 1)
      @index = i if Mouse.within?(hold_rect[i])
    end
    rectok = Rect.new(xx, yy, 34, 24)
    rectnum = Rect.new(self.x + OFS, yy, @digits_max * 20, WLH)
    self.process_ok if Mouse.within?(rectok) and Mouse.lclick?
    process_mouse_change if Mouse.within?(rectnum)
  end
  def refresh
    contents.clear
    change_color(normal_color)
    s = sprintf(\"%0*d\", @digits_max, @number)
    @digits_max.times do |i|
      rect = item_rect(i)
      rect.x += 1
      draw_text(rect, s[i,1], 1)
    end
    draw_text(self.contents.width - 24, 0, 34, WLH, \"OK\")
  end
  def update_placement
    self.width = @digits_max * 20 + padding * 2 + 34
    self.height = fitting_height(1)
    self.x = (Graphics.width - width) / 2
    if @message_window.y >= Graphics.height / 2
      self.y = @message_window.y - height - 8
    else
      self.y = @message_window.y + @message_window.height + 8
    end
  end
  def process_mouse_change
    return unless active
    Sound.play_cursor
    place = 10 ** (@digits_max - 1 - @index)
    n = @number / place % 10
    @number -= n * place
    n = (n + 1) % 10 if Mouse.lclick?
    n = (n + 9) % 10 if Mouse.rclick?
    @number += n * place
    refresh
  end
end
 
#Mouse Cursor - Basic Mouse System Addon
#----------#
#Features: Adds a customizable mouse cursor! Bonus!
#
#Usage:   Plug and Play
#
#Customization: MOUSE_ICON, the index of the icon for the cursor
#
#----------#
#-- Script by: V.M of D.T
#--- Same Terms as Basic Mouse System
 
#MOUSE_ICON, set to the index of the icon to use as a cursor
MOUSE_ICON = 147
 
SHOWMOUS = Win32API.new \'user32\', \'ShowCursor\', \'i\', \'i\'
SHOWMOUS.call(0)
 
module DataManager
  class << self
    alias mouse_init init
  end
  def self.init
    mouse_init
    $cursor = Mouse_Cursor.new
  end
end
 
class Scene_Base
  alias cursor_update update_basic
  def update_basic
    cursor_update
    mouse_cursor
  end
  def mouse_cursor
    pos = Mouse.pos?
    $cursor.x = pos[0]
    $cursor.y = pos[1]
  end
end
 
class Mouse_Cursor < Sprite_Base
  def initialize
    super
    draw_cursor
    self.z = 255
  end
  def draw_cursor
    self.bitmap = nil
    self.bitmap = Cache.system(\"Iconset\")
    rect = Rect.new(MOUSE_ICON % 16 * 24, MOUSE_ICON / 16 * 24, 24, 24)
    self.bitmap.blt(0, 0, self.bitmap, rect)
    self.src_rect.set(0, 0, 24, 24)  
  end
end

Je n'utilise que les RTP n'en deplaise a certain ^^ http://www.dailymotion.com/video/xq6fm2_sending-sos-en-rpgmaker_music


Le Docteur - posté le 18/08/2012 à 20:51:49 (5407 messages postés)

❤ 0

Le Docteur x Sans = Best character ever

Je pense qu'un spoiler + balise code serait bien ;)

Doctor Sans to the rescue ! After the break.


Ephy - posté le 18/08/2012 à 21:18:11 (27882 messages postés) - honor

❤ 0

MFIU

Balise code tout court suffit.

Power Level: 1 148 355,38|Mystic Slayer|Le monde d'Adélaïde|Reikon no Yume|★ H-Project|Toho Danmaku Arena|Loli versus Ponies|Mes vidéos|Ma galerie|Débuter sur VX:10, 11|Tuto: Importation de ressources|Mapper avec les RTP VX|Touhou|Fan de Omenides|Fan de Estheone|Eph'ille: 14


papipad - posté le 18/08/2012 à 21:43:33 (119 messages postés)

❤ 0

Gros raleur critiqueur

Ok mais le spoiler marche pas ou je ne le met pas au bon endroit

Bon on fait comment une balise svp ?

Je n'utilise que les RTP n'en deplaise a certain ^^ http://www.dailymotion.com/video/xq6fm2_sending-sos-en-rpgmaker_music


Ephy - posté le 18/08/2012 à 22:01:26 (27882 messages postés) - honor

❤ 0

MFIU

[code][/code]
Avec le code dedans fuch yeah 8-)

Power Level: 1 148 355,38|Mystic Slayer|Le monde d'Adélaïde|Reikon no Yume|★ H-Project|Toho Danmaku Arena|Loli versus Ponies|Mes vidéos|Ma galerie|Débuter sur VX:10, 11|Tuto: Importation de ressources|Mapper avec les RTP VX|Touhou|Fan de Omenides|Fan de Estheone|Eph'ille: 14


papipad - posté le 18/08/2012 à 22:09:39 (119 messages postés)

❤ 0

Gros raleur critiqueur

Merci.
Voila c'est fait, maintenant si je pouvais avoir une reponse a ma premiere question ca m'avancerai bien.
A la condition que cela soit faisable bien entendu :hihi


Est ce trop dur a faire ?

:doute5

Je n'utilise que les RTP n'en deplaise a certain ^^ http://www.dailymotion.com/video/xq6fm2_sending-sos-en-rpgmaker_music

Index du forum > Entraide > [ACE] Script a la souris

repondre up

Suite à de nombreux abus, le post en invités a été désactivé. Veuillez vous inscrire si vous souhaitez participer à la conversation.

Haut de page

Merci de ne pas reproduire le contenu de ce site sans autorisation.
Contacter l'équipe - Mentions légales

Plan du site:

Communauté: Accueil | News | Forum | Flash-news | Sorties | Chat | Commentaires | Galerie | Blogs | Articles perso | Screen de la semaine | Palmarès | Livre d'or | Recherche | Interviews | OST | L'Annuaire | Divers
Apprendre: Le Wiki | Tutoriels | Guides | Gaming-Live | Tests | Making-of
Télécharger: Programmes | Scripts | Packs de ressources | Midis | Eléments séparés | Sprites
Jeux: Index jeux séparés | Top Classiques | Top Originaux | Les autres | Collection Oniro | RPG Maker 95 | RPG Maker 2000 | RPG Maker 2003 | RPG Maker XP | RPG Maker VX | RPG Maker VX Ace | RPG Maker MV | Autres | Jeux complets | Proposer
Hébergés: Aëdemphia | Fighting Robots Quest | Geex | Inexistence | La Légende d'Ibabou | Nylu | Sarcia | Super Mario RPG - Lost Souls
Ressources RPG Maker 2000/2003: Chipsets | Charsets | Panoramas | Backdrops | Facesets | Battle anims | Battle charsets | Monstres | Systems | Templates
Ressources RPG Maker XP: Tilesets | Autotiles | Characters | Battlers | Window skins | Icônes | Transitions | Fogs | Templates
Ressources RPG Maker VX: Tilesets | Charsets | Facesets | Systèmes
Ressources RPG Maker MV: Tilesets | Characters | Faces | Systèmes | Title | Battlebacks | Animations | SV/Ennemis