Aller à la page 1 2 3
Reprise du message précédent:
Cherry -
posté le 14/02/2012 à 16:18:26 (163 messages postés)
| ...has his own Fan Club | I am not sure what you mean...
|
Cherry = CherryDT | http://cherrytree.at | Suite du sujet:
Gaetz -
posté le 14/02/2012 à 16:20:42 (2395 messages postés)
| ...passe... | A plugin which takes all the game data and export it as xml files. It is the way we convert RmXp games to our Xna compatible engine.
|
Lije : démo 0.5 | Powered by Geex |
trotter -
posté le 14/02/2012 à 16:20:43 (10889 messages postés)
-  | | (Just FYI Gaetz is one of the main dev of Geex, a RMXP clone for Windows/Xbox :
http://www.geexpowered.com/ - the game "the fall of gods" released on Xbox Live Arcarde use this stuff)
|
ౡ |
Sylvanor -
posté le 14/02/2012 à 17:01:56 (24890 messages postés)
-  | Le gars chiant qui rigole jamais (il paraît) | I'm not sure changing the resolution would be a great choice.
Generally, high resolution filters (2XSAI etc) give a very dirty result and I think big pixels are better than this kind of ugly things.
But if you have some examples of great filters, I could be interested.
And thank you for the answer Cherry. 
|
Les croissants croâssent en croix, s'ancrent ou à cent croîssent sans crocs à sang. Crois! Sens! ౡ |
Gaetz -
posté le 14/02/2012 à 18:12:48 (2395 messages postés)
| ...passe... | I rather think to see Aëdemphia's maps from higher, with the same graphics. Some graphics should changed for higher resolution yes, from the battle system for instance, or cinematics that should be re-encoded.
|
Lije : démo 0.5 | Powered by Geex |
Ayoras -
posté le 29/02/2012 à 14:20:51 (847 messages postés)
| | I spotted a bug in your patch DynRPG.
When using images with higher values in 1000 (included) if you press F12 to return to the title and that we start a new game, the images do not fade.
And this bug persists. I mean is that the images do not fade, even if the new game takes place on a map different from that where the images were created (by an event in my case).
But maybe it's not a bug? It is nevertheless unfortunate.
J'utilise Google trad ( ), parce que je suis une bouse en anglais, donc voilà le texte original :
J'ai repéré un bug dans ton patch DynRPG.
Lorsqu'on se sert d'images aux valeurs supérieur à 1000 (inclue), si l'on appuie sur F12 pour revenir à l'écran titre et que l'on commence une nouvelle partie, les images ne s'effacent pas.
Et ce bug persiste. Je veux dire par là que les images ne s'efface pas, même si le nouveau jeu s'effectue sur une map différente de celle où les images ont été créés (par un évènement dans mon cas).
Mais peut être que ce n'est pas un bug ? C'est néanmoins fâcheux.
|
Soifranc -
posté le 29/02/2012 à 18:50:39 (830 messages postés)
| | Plutôt intéressant tout cela...
|
Ayoras -
posté le 06/03/2012 à 09:34:11 (847 messages postés)
| | Up.
|
Tata Monos -
posté le 21/03/2012 à 20:44:03 (28 messages postés)
| Compte Non utilisé | Down.
|
klimero -
posté le 21/03/2012 à 22:12:03 (5372 messages postés)
| | +2/3e
pitié, qu'un physicien passe ici et reprenne ma blague !!
|
Some pirates achieved immortality by great deeds of cruelty or derring-do. Some achieved immortality by amassing great wealth. But the captain had long ago decided that he would, on the whole, prefer to achieve immortality by not dying. |
Ayop -
posté le 22/03/2012 à 19:54:26 (847 messages postés)
| | Enfin des réponses, même si j'en attendais une de Cherry.
Je suis le seul à faire un rapport de bug et je me prend un vent. Youpi !
|
Cherry -
posté le 01/04/2012 à 15:52:42 (163 messages postés)
| ...has his own Fan Club | You are right, there is this bug indeed.
I will fix it soon.
Sorry for not being responsive, I am starting a business, moving to my own appartment AND having to work in a hospital (mandatory 9-month job as alternative to military service)...
Thus, this contest is extended indefinitely until I have time to finish it... S O R R Y!
|
Cherry = CherryDT | http://cherrytree.at |
Ayop -
posté le 01/04/2012 à 22:03:19 (847 messages postés)
| | Pas de souci. 
|
Styxnow -
posté le 25/08/2012 à 13:28:54 (81 messages postés)
| | Salut !
Je crois que Cherry avait un petit programme pour prendre des screens des maps dans rpg maker, mais je ne le retrouve pas ... Quelqu'un saurait ou je eux le trouver?
Merci d'avance
|
kilam1110 -
posté le 25/08/2012 à 14:36:07 (9159 messages postés)
| | C'est intégré dans l'hyper patcher 2, google pour le trouver. 
|
New RPG Maker - Forum traitant du logiciel RPG Maker tout en français ! | SURVIVE V2.5 - Dégommez du zombie ! |
Styxnow -
posté le 25/08/2012 à 16:13:28 (81 messages postés)
| | Merci bien 
|
Zim -
posté le 16/01/2015 à 10:46:23 (3065 messages postés)
| Master of the yéyé | Nemau m'a parlé d'un patch de Cherry qui permettrait d'augmenter le nombre de couleurs des images sur RM. Ca existe ? L'utilisation de dynRPG est nécessaire ? (Je n'aime pas, car ce n'est pas stable, quand j'avais joué à des projet-tutos qui l'utilisaient, ça plantait sur certains ordis. )
|
Level Up! |
kilam1110 -
posté le 31/01/2015 à 02:00:19 (9159 messages postés)
| | Dans mes souvenirs DynRPG était parfaitement stable, seules certaines extensions étaient un peu foireuses. 
|
New RPG Maker - Forum traitant du logiciel RPG Maker tout en français ! | SURVIVE V2.5 - Dégommez du zombie ! |
el leopo -
posté le 28/04/2016 à 18:11:30 (75 messages postés)
| | Big Thank , awesome plugin .
I use the path finding , and the mouse/keyboard , it s just so nice .
The picpointer's effect .
The X, Y are the same cause i havent change yet and my +1 can be moved in the event called but it's juste AWESOME how it's small now

|
| Weird American Programmer | trotter a dit: Tin, c'est impressionant, on a accès à tout :
Spoiler (cliquez pour afficher)
Great job. I didn't want to use any patch to stay fully compatible with an hypothetic open source version of RPG_RT.exe (like easyRPG) but now...
Downloaded Dev-Cpp, created a new project "DLL". Two files a created by default "dllmain.cpp" and "dllmain.h".
I created a new file "are_you_sure.cpp".
Compiling...Error :
|
I had a similar issue with compiling. I think some versions of MinGW don't quite work. Cherry gave me this MinGW with stuff in a better layout. So I made it into a package. See if this works any better.
LinuxCross.zip
It's called LinuxCross, because my original idea was to be able to create .dll in Linux and be able to code as a Linux user (I have a dual-boot computer so this was an idea I had). The program does let you make them technically, but there is too much Linux stuff interfering with actually making DynRPG plugins. And it basically hates windows.h so... anyway, just replace the MinGW and maybe that might not have the error. Be sure to read the Readme, it has other advice on possible problems (toolchain, the compiler being missing, stuff like that).
|
本当に世界に悪があるなら、それは人の心にあります |
Gari -
posté le 28/03/2021 à 19:04:11 (5901 messages postés)
-  | | Merci de me rappeler que je dois mettre à jour ce truc.
Bon, déjà, traduction faite.
C'est bon, le topic est à peu près à jour.
|
| Weird American Programmer | More plugins!
LongNames.zip
This is fairly simple. You store very long strings into the hero names
91 to 94 using
@first "(string)" , end
@second "(string)" , end
@third "(string)" , end
@fourth "(string)" , end
I tested out and the only thing it couldn't manage was newlines and \n \v code.
file_control2.zip
This has a lot of commands involving external text files.
Spoiler (cliquez pour afficher)
@store_file
parameter#1 ID of hero
Stores the name info into a file ("dynstore.txt"). The dynstore file always overwrites the previous contents so that it will only store one line.
@file_string
parameter#1 Text string
parameter#2 end
Stores text into a file ("dynstore.txt"). See the rules above for store string.
@load_file
parameter#1 name ID of hero
Loads to the name info from ("dynstore.txt") file, if it exists
@make_file "(filename.extension, usually something like storage.txt)", (name ID of hero for input)
Makes a file and stores info from a name.
@read_file "(filename.extension)", (name ID of hero for output)
This stores the file contents as a name, allowing it to appear as part of conversation.
@create_save "(filename.extension)", "(whatever you want to put in here)", end (strings seem to need it)
Creates a different file based on your saved game, with the input as the default. Very handy.
@scan_save "(filename.extension)", "(word to be scanned)", switch
Turns on a switch if a specific word is found anywhere in the file. If you have a save file, it checks the number of your most recent save, and scans a different file based on the save (meaning save 4 might have 8 treasure chests but for save 5, you can still open chests).
@name_file "(filename.extension)", (name ID of hero for input)
Unlike make_file, this overwrites previous file content. It's supposed to do this, for when you want to replace a character name.
@create_file "(filename.extension)", "(whatever you want to put in here)", end (strings seem to need it)
This makes a file name and stores a string inside it.
@clear_file "(filename.extension)"
If you need to wipe the contents of a file. Unlike with the original File_Control, the file is actually deleted.
@scan_file "(filename.extension)", "(word to be scanned)", switch
Turns on a switch if a specific word is found anywhere in the file.
@file_good "(filename.extension)", switch
Turns on/off a switch if a file itself exists.
If you understand how to use this (there is a learning curve), you can create stuff like bonus features, or events which run on a second playthrough. I had three uses of this in my game:
-I renamed The Player to whatever you pick, store it, and then say "Welcome back, (Character)!" if the The Player is not The Player.
-I added alot of story bonuses.
-I also added a playable epilogue
|
本当に世界に悪があるなら、それは人の心にあります |
Cherry -
posté le 08/06/2021 à 14:46:41 (163 messages postés)
| ...has his own Fan Club | DynRPG is now open source! https://github.com/CherryDT/DynRPG
|
Cherry = CherryDT | http://cherrytree.at | Aller à la page 1 2 3Index du forum > Scripts > [RM2003 1.08] DynRPG - The RM2k3 Plugin SDK (topic officiel)


|