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Messages postés par Cherry
Nombre de messages référencés sur Oniromancie (non supprimés): 56

Aller à la page: 1 2

Posté dans Forum - Aëdemphia

Cherry - posté le 21/05/2022 à 13:06:32. (163 messages postés)

Citation:


Voilà encore un infini merci à Cherry grâce à qui tout ça est possible.



♥!


The screenshots look absolutely beautiful by the way. It melts my heart.

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RM2k] Tyrans

Cherry - posté le 15/06/2021 à 16:33:07. (163 messages postés)

The message was directed to DarXnake, thinking that maybe they'd get the notfication.

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RM2k] Tyrans

Cherry - posté le 15/06/2021 à 11:47:42. (163 messages postés)

Hi, I would love to download the game but on the website it says "There is no game's version to download by now" / "Aucune version du jeu disponible au téléchargement pour l'instant"...

How do I get the download? :)

Thank you

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - Proto DynRPG

Cherry - posté le 11/06/2021 à 21:27:24. (163 messages postés)

RPG Maker Cola / Benny (Cash) is streaming your demo right now and it seems that "Scan" will always crash the game because of a missing graphics file

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - Proto DynRPG

Cherry - posté le 08/06/2021 à 19:43:15. (163 messages postés)

Cool, thanks for the update!

Just wondering, why is the menu not enabled in the new version?

Also, when I press Alt+F4 I get an access violation and then the game music keeps running until I kill the process in the task manager^^

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RPG Maker 2003 1.08] Liste de plugins DynRPG

Cherry - posté le 08/06/2021 à 19:02:45. (163 messages postés)

Nemau a dit:

Sensucht du hast fusball kartoffel.:king



Nemau (Français) a dit:

Envie d'avoir des patates de football.:king (avec des fautes d'orthographe)



Oui oui fromage baguette...???

image

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - Proto DynRPG

Cherry - posté le 08/06/2021 à 15:03:01. (163 messages postés)

This is neat! Wow!

Is there an updated download with those improvements? It looks impressive.

It's a bit misleading that you say it's RM2k3 1.12 though, it seems it's just the 1.08 engine.

(F12 crashes the game by the way.)

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RM2003 1.08] DynRPG - The RM2k3 Plugin SDK (topic officiel)

Cherry - posté le 08/06/2021 à 14:46:41. (163 messages postés)

DynRPG is now open source! https://github.com/CherryDT/DynRPG

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RPG Maker 2003 1.08] Liste de plugins DynRPG

Cherry - posté le 08/06/2021 à 14:41:09. (163 messages postés)

I appreciate your effort, bulmabriefs144!

Just to avoid some confusion though: Cherry Tree was my main homepage which is essentially an archived blog now and isn't receiving updates. CherryShare is the filehoster which is alive and well and you are all welcome to use it, and with its remake half a year ago it migrated from a subdomain inside Cherry Tree (share.cherrytree.at) to its own domain (cherryshare.at).

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - Better late than never! The vote thread for the DynRPG plugin contest

Cherry - posté le 20/01/2020 à 18:47:19. (163 messages postés)

OK so, the results are here now! Thanks for voting!

1st Place: Particle Effects Plugin by Kazesui with 14 votes
2nd Place: Pathfinding Plugin by DNKpp (anti-freak) with 11 votes
3rd Place: Date/Time Plugin by elvissteinjr with 3 votes
4th Place: RagnaDyn by orochii with 2 votes

I will contact the winners!

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [OVER][Contest] DynRPG Plugin Programming Contest - Win Amazon Gift Cards!

Cherry - posté le 13/01/2020 à 18:16:55. (163 messages postés)

This contest is now (finally) closed! Vote here: http://www.rpg-maker.fr/index.php?page=forum&id=28064

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - Better late than never! The vote thread for the DynRPG plugin contest

Cherry - posté le 13/01/2020 à 18:09:28. (163 messages postés)

Hi folks!

Does anyone remember spring 2012? That's when DynRPG was released. Also, I conducted a plugin development contest which then went nowhere because I misplanned things again. Originally it was supposed to run for a month, until I changed it to "until I'll have time again". I'm talking about this contest here.

Over the years, I forgot about it completely, until someone reminded me today.

Therefore, the submission phase is now, after almost 8 years, officially over! :) What's missing now is the vote.

What was it about again?

Citation:


Goal
Goal of this contest is to create a DynRPG plugin which is as useful as possible. It doesn't need to be too complex - most important is that many RM2k3 users think it's useful for them. Of course the source code should be published too. The latter should be sufficiently documented so that it can help other beginners to understand how to use DynRPG. Plus, the Rules and Guidelines should be paid attention to.

Timeframe
The timeframe isn't completely certain yet. We start with one month. If there are problems (maybe you find critical bugs which I have to fix first), we can extend the timeframe, of course.

Special: Cross-forum contest!
Yes, you read right. This contest is held in three forums:
- RMN (EN): http://rpgmaker.net/forums/topics/10255/
- Multimediaxis (DE): http://www.multimediaxis.de/threads/134260
- Oniromancie (FR): http://www.rpg-maker.fr/index.php?page=forum&id=19912

I will copy the submissions into the other forums.

Rules
- Everyone who knows C++ is invited to participate.
- Asking questions (of any kind) is welcome.
- The language of the source code, its comments and the documentation has to be English.
- "Copying" from other participants is also welcome, as long as the result won't be exactly the same.
- So: If you creates something, the best thing is to post it here without waiting for the end of the time! Of course you can also directly create a presentation thread (after telling me here).
- At the end of the contest there will be a public poll in all three forums at which the usefulness and usability will be rated. I will also reserve a last word regarding sticking to the guidlines and optimization of the code for myself. The poll is going to be open for one week. Additionally, there will be votes of six jurors (two per forum) (who should test the plugins more thoroughly), in case I find ones. Jurors, put your hands up!

Prizes
You can win:
1. Prize: € 20 / $ 25 Amazon Gift Card
2. Prize: € 15 / $ 20 Amazon Gift Card
3. Prize: € 5 / $ 7 Amazon Gift Card

Additionally, all participants will be mentioned in the next version of the documentation as "testers and plugin pioneers". If you have a website, I will also link to it.



This poll will also be opened in the other forums by me, and the results will be added together at the end. (Multimediaxis / RMN)

SUBMISSIONS:

There were 4 plugins submitted:
a) Pathfinding Plugin by DNKpp (originally anti-freak), submitted via Multimediaxis (readme)
b) Particle Effects Plugin by Kazesui, submitted via RMN (demo video)
c) RagnaDyn by orochii (some custom statuses, ATB control and other things, mainly for battle), submitted via RMN (readme)
d) Date/Time Plugin by elvissteinjr, submitted via Multimediaxis (readme)

The question is: Which of the submitted plugins is most useful?

It seems that I can't open polls in this forum, so please vote by writing your vote in an answer to this post!

The poll will stay open for one week, until January 20th, 2020!

EDIT: The results are in!

Citation:


OK so, the results are here now! Thanks for voting!

1st Place: Particle Effects Plugin by Kazesui with 14 votes
2nd Place: Pathfinding Plugin by DNKpp (anti-freak) with 11 votes
3rd Place: Date/Time Plugin by elvissteinjr with 3 votes
4th Place: RagnaDyn by orochii with 2 votes

I will contact the winners!



~Cherry

Cherry = CherryDT | http://cherrytree.at

Posté dans News - Mise à jour pour RPG Maker 2000 / 2003

Cherry - posté le 24/09/2015 à 09:34:07. (163 messages postés)

For RM2k, we have the source because it was maintained by Enterbrain.
For RM2k3, the source was unfortunately lost over the years, so all the modifications were done by hacking the compiled program.

Cherry = CherryDT | http://cherrytree.at

Posté dans News - Mise à jour pour RPG Maker 2000 / 2003

Cherry - posté le 21/09/2015 à 14:40:25. (163 messages postés)

Monos a dit:

Personnellement je ne suis pas fan mais bon je pense que si il y a beaucoup de retour négative, ça peut sauter.


You don't have to use it. Just enable the "Display Title Screen" option again. (Not to confuse with the "Use" option!)

image

Sahone a dit:

Pourquoi ne pas tout simplement faire démarrer le jeu à la position de départ du héros, sans passer par un menu ? :doute6


Because:
1) Users might be working on a custom title and it might not fully work yet. So they wouldn't be able to load a game.
2) Users might want to quickly load a game without going to a (possibly long) intro animation or something like that.

(News) a dit:

Rpg Maker 2000 value s'update aussi et passe en version 1,61
Pas de grand changement pour cette version.


There is quite a big change! All the battle strings are now customizable in terms of grammar, and contain more info (for example Skill messages can contain the target's name, etc.):

image
(All the %S, %O, ... stuff)

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - Rpg Maker 2003 Officiel

Cherry - posté le 17/09/2015 à 19:23:53. (163 messages postés)

Yes, I have some ideas.

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - Rpg Maker 2003 Officiel

Cherry - posté le 15/09/2015 à 23:03:32. (163 messages postés)

Monos a dit:


Bug ? quand je démarre un jeu, il me propose directement un écran de chargement... J'ai loupé un truc ?

Edit : j'ai rien dit, en mode test ce menu est apparaît automatiquement je n'avais pas vu le changelog !



This happens if you have the "Show Title Screen" button in the toolbar disabled, and use a custom title. (Yeah I know it's currently a bit counter-intuitive, sorry.) The idea here was that this button has no use if a custom title is used, so I thought the more abstract idea behind disabling the title screen music/picture during testing was to start the game faster... so I thought making it open the load menu in this case would be a proper replacement in case of a custom title, since it allows you to quickly continue a game without waiting for your nice and fancy title screen to finish the animation or something like that :) You can still press ESC to get to your title screen.

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - Rpg Maker 2003 Officiel

Cherry - posté le 15/09/2015 à 16:12:54. (163 messages postés)

I'm afraid there are no further translations planned.

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - Rpg Maker 2003 Officiel

Cherry - posté le 15/09/2015 à 13:50:40. (163 messages postés)

In case you didn't notice yet - the update is out, and the custom title screen is finally here!!! :)

imageimageimage

And much more. Changelog: http://tinyurl.com/rm2003cl

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - Rpg Maker 2003 Officiel

Cherry - posté le 21/05/2015 à 10:21:39. (163 messages postés)

The offline Non-Steam version is out now! https://www.rpgmakerweb.com/products/programs/rpg-maker-2003

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - Rpg Maker 2003 Officiel

Cherry - posté le 06/05/2015 à 10:34:48. (163 messages postés)

The reason you have to register is because Enterbrain wants to make 100% sure nobody sells games without having actually purchased the engine.

I don't think they demand any share of the revenue.

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - Rpg Maker 2003 Officiel

Cherry - posté le 05/05/2015 à 14:02:32. (163 messages postés)

@Monos: Ah, now I see what you mean.

You can't access these option because you have manual character placement enabled in the "Battle Screen" tab.

Here: image

You have to change it to "Automatic".

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - Rpg Maker 2003 Officiel

Cherry - posté le 03/05/2015 à 15:32:51. (163 messages postés)

@freazyx: Because we don't have the source code anymore and it would mean rewriting the whole graphics engine.

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - Rpg Maker 2003 Officiel

Cherry - posté le 02/05/2015 à 21:04:03. (163 messages postés)

@BlisterBoy: I think not, sorry.

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - Rpg Maker 2003 Officiel

Cherry - posté le 01/05/2015 à 20:22:06. (163 messages postés)

@Monos: Actually, I intend to add custom title screens in one of the next releases. No promises though (and this is not to be considered an official statement).

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - Rpg Maker 2003 Officiel

Cherry - posté le 30/04/2015 à 12:16:18. (163 messages postés)

About the changelog: There was a misunderstanding, I thought the update would be released two days ago, but in fact, it was postponed because of Japanese holidays.

But now the update is out! http://steamcommunity.com/gid/103582791438087951/announcements/detail/164722901753211419

And there are going to be some EULA changes regarding patches soon. Stay tuned.

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RM2003] Modifié le nombre de personnage jouable

Cherry - posté le 07/03/2013 à 21:14:00. (163 messages postés)

Oh, you want a completely custom menu? Sorry, I can't help you about that.

I thought you just want to remove the empty space below the 3rd hero in the default menu and maybe move the window down a bit, or stuff like that - this is where I would be able to help you.

Also, some modifications/additions to the default menu are possible, see the Programming/Plugins section at http://rpgmaker.net/forums or ask "dragonheartman" from the same forum who added some gauges and a playtime counter to the default menu using DynRPG.

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RM2003] Modifié le nombre de personnage jouable

Cherry - posté le 07/03/2013 à 12:14:05. (163 messages postés)

Do you want to change the menu layout?

Please tell me the exact details (and your RPG_RT version) so that I can create a patch for you.

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [OVER][Contest] DynRPG Plugin Programming Contest - Win Amazon Gift Cards!

Cherry - posté le 01/04/2012 à 15:53:34. (163 messages postés)

Sorry for not being responsive, I am starting a business, moving to my own appartment AND having to work in a hospital (mandatory 9-month job as alternative to military service)...
Thus, this contest is extended indefinitely until I have time to finish it... S O R R Y!

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RM2003 1.08] DynRPG - The RM2k3 Plugin SDK (topic officiel)

Cherry - posté le 01/04/2012 à 15:52:42. (163 messages postés)

You are right, there is this bug indeed.
I will fix it soon.

Sorry for not being responsive, I am starting a business, moving to my own appartment AND having to work in a hospital (mandatory 9-month job as alternative to military service)...
Thus, this contest is extended indefinitely until I have time to finish it... S O R R Y!

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - by anti-freak: [RM2k3 DynRPG Plugin] Pathfinding

Cherry - posté le 17/02/2012 à 07:31:08. (163 messages postés)

anti-freak has updated his plugin and added a feature (easier event/tile selection using Set Event Place user interface).

Please re-download! :-)

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - by anti-freak: [RM2k3 DynRPG Plugin] Pathfinding

Cherry - posté le 15/02/2012 à 22:27:12. (163 messages postés)

No, nothing about the terrain ID... It uses the same function for obstacle detection which the RPG Maker uses for movements (which includes other events, tile passability settings, phasing mode, etc.)

By the way, how can I "push" a topic at this forum? I wanted to post this submission to my contest thread but it wouldn't let me.

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - by anti-freak: [RM2k3 DynRPG Plugin] Pathfinding

Cherry - posté le 15/02/2012 à 22:00:05. (163 messages postés)

There is a first submission to the DynRPG contest, which - I think - deserves its own thread:

anti-freak from the German community has submitted the first plugin - a pathfinding plugin using the A* algorithm!

readme.txt a dit:

This DynRPG plugin allows you to use A* pathfinding to move events, i.e. they find their way from one point to another by themselves, even though there might be obstacles in the way.

>>> In the "Pathfinder\Source" folder you can find the source code of this plugin.

INSTALLATION
============

1) Make sure the DynRPG patch is installed at your game: http://cherrytree.at/dynrpg
2) Copy the pathfinder.dll file from the DynPlugins folder of the demo project into the DynPlugins folder of your game.

COMMENT COMMANDS
================

You can use the following commands with the "Comment" function of the RPG Maker:
(NOTE: You can also use the prefix "V" for parameters to read the value from a variable. You can also use more than one "V" prefix.)

@CalcPath Event ID, X, Y, Speed, Frequency, Find nearest spot?
--------------------------------------------------------------
Moves an event to a target point and finds the way automatically.

@CalcPath Speed, Frequency, Find nearest spot?
<Change Event Location> (RPG Maker-Command)
-------------------------------------------
Moves the chosen event to the in "Change Event Location" set coordinates

Event ID: ID of the event which should be moved, or "this" for the current event of "hero" for the hero (without quotes)
X: X coordinate of the target point on the map
Y: Y coordinate of the target point on the map
Speed: Speed of the movement (1 to 6 or "default"(without quotes))
Frequency: Frequency of the movement (1 to 8 or "default"(without quotes))
Find nearest spot?: Either 1 or 0. 1 if the nearest spot should be used in case the target point is not reachable.


@GetCurEventID Variable ID
--------------------------
Stores the ID of the current event into the given variable. For common events the ID is negative.



Demo and source code are included in the download.
Download: http://cherrytree.at/download/?did=22

Best regards,
Cherry

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RM2003 1.08] DynRPG - The RM2k3 Plugin SDK (topic officiel)

Cherry - posté le 14/02/2012 à 16:18:26. (163 messages postés)

I am not sure what you mean...

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RM2003 1.08] DynRPG - The RM2k3 Plugin SDK (topic officiel)

Cherry - posté le 14/02/2012 à 16:14:07. (163 messages postés)

@Gaetz: No, sorry... apart from the fact that there is no documented way, there are HUNDREDS of places where the RPG Maker code assumes this resolution that it's practically impossible to find them all and change them all in a proper way.

@Sylvanor: Of course. Documentation says "should work with most of the other patches for 1.08" which means it SHOULD work but I haven't tested each and every one of them and combinations of them :-)


By the way, with "not documented" I mean stuff like this:

Portion de code : Tout sélectionner

1
*reinterpret_cast<short *>(0x48FA57) = 0x9090;


For example, this line, if you put it in your onStartup handler, would make the game always start in windowed mode.

On the opposite, "documented" means using classes and functions which are provided by the DynRPG SDK. (Of course, the DynRPG library internally also does it the "undocumented" way, since there is no "official Enterbrain-made way").

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RM2003 1.08] DynRPG - The RM2k3 Plugin SDK (topic officiel)

Cherry - posté le 13/02/2012 à 22:16:02. (163 messages postés)

Yes and no.

Yes because you can basically do anything (by writing to certain memory addresses - same thing a patch does, but not on the harddisk but in memory instead).

No because for some things (like skipping the title screen) there is no "documented", "nicely looking" way to do it.

(Of course, there would be a very unprofessional, but documented way:

Portion de code : Tout sélectionner

1
2
3
4
5
6
7
void onFrame(RPG::Scene scene) {
    if(scene == RPG::SCENE_TITLE) {
        keybd_event(VK_RETURN, 0, 0, 0);
        RPG::input->update();
        keybd_event(VK_RETURN, 0, KEYEVENTF_KEYUP, 0);
    }
}



...which would basically send "Enter" keypresses all the time the title screen is active. Of course this would have exactly the same issues as the first "auto-enter patch", as it was called, had - the one made by Miroku.)

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RM2k3 DynRPG Plugin] Keyboard & Mouse Input

Cherry - posté le 13/02/2012 à 15:57:47. (163 messages postés)

I fixed a bug: In fullscreen, the mouse coordinates were wrong. Please re-download!

@Styxnow: Only with my plugin? O_o That's very strange because it does nothing graphical at all.

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RM2003 1.08] DynRPG - The RM2k3 Plugin SDK (topic officiel)

Cherry - posté le 11/02/2012 à 21:07:55. (163 messages postés)

@All: Please update your SDK! I fixed a critical bug: some functions would randomly crash depending on the compiler optimizations.

And there is also now the first "official" plugin of mine, a keyboard and mouse input plugin: http://www.rpg-maker.fr/index.php?page=forum&id=19937

By the way, I now recommend Code::Blocks as IDE and added a step-by-step tutorial at the Getting Started section.

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RM2k3 DynRPG Plugin] Keyboard & Mouse Input

Cherry - posté le 11/02/2012 à 20:57:15. (163 messages postés)

Hello everbody!

This is the first "official" (and hopefully useful) DynRPG plugin of mine.
You can find information about DynRPG here: http://www.rpg-maker.fr/index.php?page=forum&id=19911

Source code and a demo project are included in the download.

readme.txt a dit:

This DynRPG plugin allows you to use the mouse and all keys in your game.

>>> In the "demo" folder you can find a demo game.
>>> In the "src" folder you can find the source code of this plugin.

INSTALLATION
============
1) Make sure the DynRPG patch is installed at your game: http://cherrytree.at/dynrpg
2) Copy keyboard_mouse_input.dll into your game's DynPlugins folder.
3) Add a section [keyboard_mouse_input] to your game's DynRPG.ini where you can set the options of this plugin (see below).

OPTIONS
=======

You can set the following options in your DynRPG.ini file:

KeyAAASwitch=BBB
----------------
Assigns a switch to a key. The switch will be ON when the key is pressed, otherwise it will be OFF. AAA is the virtual key code of the key, BBB is the switch ID.
For a list of virtual key codes, see here: http://cherrytree.at/misc/vk.htm

Example:
Key65Switch=2
Assigned the "A" key (virtual key code 65) to switch #2.
You may use the same switch for more than one key, in this case the switch will be ON if at least one of the keys is pressed.

MouseXVar=AAA
MouseYVar=BBB
-------------
Assigns two variables (AAA and BBB) to the mouse position (X and Y coordinates).

COMMENT COMMANDS
================

There are also two comment commands which can be used to check one key or all key at once (use them in event comments):
(NOTE: You may use the prefix "V" for parameters to have the value of the parameter read from a variable. You can also use more than one "V" prefix.)

@CheckKey XXX, YYY
------------------
Checks whether the key with virtual key code XXX is pressed and sets the switch whose ID is YYY to ON or OFF accordingly.

Examples:
<> Comment: @CheckKey V3, 4
Checks the key whose virtual key code is stored in variable #3 and writes the result to switch #4.
<> Comment: @CheckKey 68, 101
Checks the "D" key (key code 68) and writes the result to switch #101.

@CheckAllKeys XXX
-----------------
Checks all keys (except for the mouse buttons). If no key is pressed variable #XXX will be set to zero, otherwise to the virtual key code of the key which is pressed.
If more than one key is pressed, the key with the lowest virtual key code is used.



Download: http://cherrytree.at/download/?did=21

Best regards,
Cherry

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RM2003 1.08] DynRPG - The RM2k3 Plugin SDK (topic officiel)

cherry - posté le 08/02/2012 à 12:13:07. (163 messages postés)

Well, if nobody else does it, there will still be ME who is creating plugins for YOU. Just like patches, but easier and more powerful :)

Cherry = CherryDT | http://cherrytree.at

Posté dans Forum - [RM2003 1.08] DynRPG - The RM2k3 Plugin SDK (topic officiel)

Cherry - posté le 07/02/2012 à 23:04:46. (163 messages postés)

Simple answer: No.
Extensive answer: No, because a) ANY kind of scripting language would probably be too slow for use in events so that the game would lag, b) You wouldn't be able to use the SDK (it needs to be compiled) so you would need to create some "wrapper" which forwards each and every part of the SDK, its classes, methods, etc. to the scripting language. Forget it. :-)

Well, maybe in a more limited way it would be possible (e.g. using Lua just for providing a convienient way for calculating with variables), but I am afraid everything else wouldn't work very fast or just be too much effort.

Cherry = CherryDT | http://cherrytree.at

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