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Messages postés par Monos Nombre de messages référencés sur Oniromancie (non supprimés): 6620 Aller à la page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166
Posté dans Forum - Mise à jour du forum MV |
Monos -
posté le 01/06/2016 à 08:14:17. (57322 messages postés) |
| Il y a une rubrique dans le forum pour les scripts et plugin, pour les ressources, ba peux de monde sur oniro en fait, et aller les piquer à droite et à gauche n'est plus vraiment la politique de la maison, Faite des ressources made in oniro et je pense que la on pourra faire une zone rubrique de MV...
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Posté dans Forum - InBlast |
Monos -
posté le 31/05/2016 à 12:39:52. (57322 messages postés) |
| Je préfère celui avec tableau en forme de cheval :
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Posté dans Forum - Salut ! |
Monos -
posté le 30/05/2016 à 19:20:25. (57322 messages postés) |
| Saka a dit:
Bienvenue, je t'offre un des timbres de la collection du staff onirique.
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Il est chouette ça !
Je savais bien que j'étais timbré !
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Posté dans Forum - Alex d'Or 2015 |
Monos -
posté le 30/05/2016 à 07:35:03. (57322 messages postés) |
| Citation: Pffff : aucun award animé, les traditions se perdent ! =>[] |
Manque à mon gout l'award gâteaux !
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Posté dans Forum - Les blabla d'hivers sur MMF2/CF2.5 |
Monos -
posté le 26/05/2016 à 18:35:19. (57322 messages postés) |
| Aucune idée, en ce moment je suis out sur ça avec la photo qui me prend pas mal de temps. Et je délaisse de plus en plus ce genre de logiciel pour partir dans de la programmation dur et pur sur Amiga.
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Posté dans Forum - Les blabla d'hivers sur MMF2/CF2.5 |
Monos -
posté le 26/05/2016 à 18:05:02. (57322 messages postés) |
| Le patch officiel 285,6 est disponible !
Il se télécharge normalement automatiquement à l'ouverture du logiciel ou comme d'habitude sur le site officiel.
Spoiler (cliquez pour afficher) Build 285.6 - Change log
------------------------
Editor
- New tutorial made by Olivier, Faulty Flap, a Flappy Bird-like game.
- General: new Tooltip Delay preference (in the Workspace tab) to change the delay of tooltips in event/frame editor. By default it's 500 ms but you might want to reduce it to display tooltips faster, especially in object lists in the event editor.
- Application properties: new "Disable IME" option (in the Windows tab) to disable IME in Windows stand-alone applications.
- Frame properties: entering a filename in the Demo File box could corrupt the frame.
- Frame editor: Ctrl+A now works when you edit a string object.
- Backdrop objects now have global object sub-options like active objects ("same name and type", etc).
- The "Frame number" expression now returns the frame index even if you execute the current frame with Run Frame.
- Random crashes when you use the Try Movement command with certain non-physical movements.
- Rare corruption issue when you load MMF1 or C&C applications.
- Picture editor: when you export an animation in a sprite sheet in box mode, the action point position had an incorrect color.
- Picture editor: resizing horizontally a selection may change its vertical size.
- Picture editor: the scrolling position in the frame list is now preserved when an operation forces a refresh of this list.
- Picture editor: color picker couldn't pick colors from the selected area.
- Picture editor: when you import a sprite sheet, fully transparent images could be removed anywhere in the sheet (instead of the ones at the bottom only).
- Picture editor: when you import a sprite sheet, full transparency detection was incorrect for pictures with alpha channel.
- Action editor (new): double clicking under the action list now inserts a new action.
- Event editor: Crash in Find Object function.
- Event editor: Object qualifier dialog box: typing a qualifier name after clicking another qualifier icon selected the wrong qualifier.
- Event editor: Undo "Insert comment" didn't work correctly.
- Event editor: the build type compatibility is not checked anymore for deactivated lines.
- Event editor: if a line contains more than 40 actions and you try to edit one of the last actions via the popup menu in the event editor this could corrupt events.
- Event editor: you can't insert conditions into comments or groups anymore, this was causing MFA corruption.
- Event editor (new): you can now edit an action by double-clicking on it in the popup action list.
- Event editors: the "you cannot have more than 127 actions in a single event" is now also displayed when you drag and drop actions.
- Event editors: new error message when you try to add more than 127 conditions in a single event.
- Event List editor: crash when you try to display an event with 128 actions.
- Expression editor: crash with some language configurations.
- Expression editor: the random/min/max buttons were broken
- Expression editor: deleting a selection was clearing the entire content
- The build time of mosaics in HTML5 applications has been reduced.
Windows runtime
- Application properties: new "Fit inside"option, available when you select the "Resize display to fill window size" option. If this option is selected, the width/height ratio of the application is preserved and black bands are added if necessary vertically or horizontally.
- The Change Resolution Mode option should now work even if the maximum resolution of the monitor is lower than the resolution of the application. Use the "Resize display to fill window size" and "Fit inside" options if you want your application to be entirely displayed.
- Debugger: the Step button was randomly working.
- Debugger: the mouse cursor is now visible when it's over the debugger window, even if it's hidden in the application.
- Set Frame Width and Set Frame Height now resize the child window if it's larger than the new size.
- Certain conditions that do a string comparison wouldn't work in non-Unicode extensions, for example the condition that compares the message type in the Instance Communicator object.
- Graphic filters not automatically included if Load Frame actions were used only in global events
- If you reach the maximum amount of backdrops and then the maximum number of objects in a frame Fusion no longer crashes.
- Crash at start in some cases when there are more than 10000 collision detections.
- Crash when you use a shader using a texture and switch to/from full screen mode.
- Active object: the current frame duration was not reset after animation changes causing the first frame of the next animation being played too quickly
- ClickBlocker object caused the Windows explorer to hang during several seconds after the stand-alone EXE is closed.
- DialogBox object: Incorrect indexes in combobox & listbox after inserting or deleting strings.
- DialogBox object: the Selected Item expression in the ComboBox control is updated when the dropdown list is open.
- Double-Precision Calculator object: fixed a crash in Add/Multiply.
- Easing object: odd parameter sizes in some actions, causing the next events to be aligned on odd addresses (causing issues in actions of Windows control using text parameters and possibly performance issues). The alignment is fixed when you load old applications with the build 285.1.
- Edit Box object: Ctrl+A now works in multiline mode.
- File object: possible random bug in the Open Selector functions, especially when the runtime is executed through Wine.
- Global Function object: it was broken in CF 2.5, it's fixed and available through the extension manager.
- HiScore object: Ask Player Name function didn't work for player 2.
- Hi-Score object: couldn't access file if the filename was containing Unicode characters. Note: this is fixed but those characters must be in the current user's language.
- INI and HiScore objects: they no longer modify the current directory.
- Layer object: random crashes when you run an iOS application with a Layer object from the editor and you use one of the Sort functions.
- ListView object: setting the column alignement to Left after setting it to Right or Center didn't work.
- Multiple Touch object: the Load Gesture function was broken
- Multiple Touch object: a second touch started event was triggered when you touch and drag.
- MultipleTouch object: circles are no longer displayed when you press the CTRL key.
- ODBC object: memory corruption and/or invalid characters in some cases when you retrieve data.
- OS object: now detects Windows 10.
- Physics: the Velocity Angle now returns -1 instead of -1.#QNAN if the object isn't moving
- Physics Fan: bug in Set Strencth action.
- Quiz object: report not completely saved.
- Rope & Chain object: fixed crashes.
- String object: the text was sometimes incorrectly wrapped in Direct3D 9 mode.
- Sub-application object: if the Display as sprite option was checked, the object was displayed below all the grtaphical objects of the frame.
- Sub-application object: if the Display as sprite option was checked, the mouse clicks were intercepted even if the sub-app object was invisible.
- Tooltip object: conversion issue in MMF2 applications.
- Invaders movement: crash in some cases when you destroy an object with a On Collide condition.
All runtimes
- A new "Do not reset frame duration after animation change" option has been added in the Active object's properties (Run options tab), as some applications have been affected by a previous fix that was done in the build 285.0 ("the current frame duration was not reset after animation changes causing the first frame of the next animation being played too quickly"). By default this option is not checked, i.e. the frame duration is reset, you have to check it if you want to keep the old behavior.
- The Get object is now installed by the update patches (for info the latest version is Unicode and supports different character sets).
- The "Destroy if too far from frame" option was ignored if "Inactivate if too far from window" was set to No, causing those objects being not destroyed when they were far from frame. This is fixed, however as this fix could cause issues in existing applications, a new option has been added to the Runtime properties of the application, to keep the previous behavior. This option is ON by default in existing applications and OFF in new applications.
- Crash in Pick object from Fixed value when you pass random values.
All runtimes except Windows runtime
- Position errors after a Wrap action if the timer-based movements are enabled.
- Advanded Direction object: bug in Compare Distance and Compare Direction conditions.
Android runtime
- The launcher icon is now 192x192 in size. The existing icon is automatically resized in the MFA, please check the image is OK and update it if necessary.
- The AdMob ID is removed from the app properties in the MFA
- Now supports API 23 of the Android SDK
- Immersive Navigation sticky bar is available for devices with api 19+ (4.4). For this, uncheck “Display Status Bar” in the Android app properties and uncheck the heading properties in the Window properties.
- Sounds wouldn't start on some devices
- Textures are recreated if necessary when activity is resumed.
- Corrected the Float To String expression.
- Fix in Range expression.
- Every 0"00 didn't work
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- The Frequency expression now returns the frequency for preloaded sounds, not for sounds with the "play from disk" option.
- Sounds: audio fix for Samsung and other devices that require audiofocus. (please test deeply)
- Fix in Set Frame Width and Height at Start of frame.
- When you paste a backdrop as "not an obstacle" in the layer 0 and the "handle collisions out of window" option is selected, the "not an obstacle" option is now taken into account.
- Optimization of display speed and collision detection for added backdrops.
- Restore Animation Direction was bugged
- ActiveBackdrop / Active Picture objects: now correctly displayed even in pause.
- Admob: changes in interstitial to correctly detect conditions.
- Active System Box/Background System Box: optimizations.
- Android Object: new feature to capture a portion of screen.
- Android object: crash with string expressions when you run the application in Windows mode.
- Android Plus: corrected a typo in float expression in windows extension.
- Android Plus: added a feature to set layout orientation using sensor, so you can use all orientation quadran.
- Android Plus: added condition to compare share with returned result.
- Android Plus: crash when one of the GetPreference expressions is used in a Compare condition when you run the application in Windows mode.
- Calculate Text Rect object was broken
- Chartboost object: the object can now be re-created at runtime.
- Chartboost: modified to meet the latest requirements and updated to SDK 6.4
- ComboBox object: crash if you try to remove an item at a negative index
- Easing object: fixes.
- Edit Object: now has a blinking cursor (in Android it makes play each letter you type though).
- Edit Object: you can now set the background and text colors via Control --- Aspect.
- HiScore Object: the UTF-8 flag was not correctly interpreted.
- List Object: the "Use system text font" option is valid until a new font action is requested.
- List box / Combo box: crash if you use -1 as index when you insert a line
- Movement controller object: Crash in some cases
- MultipleTouch object: in some cases when touches are cancelled by the system they were not cancelled in the object.
- OUYA: updated the version number in the windows extension to avoid problems with old versions.
- OUYA lib updated to odk 2.1a.
- Physics objects: better precision in direction calculations.
- Physics - Bouncing Ball movement: Set Deceleration had no effect
- Physics - Bouncing Ball movement: Crash in some cases when the object is destroyed.
- Platform Movement object: Crash in some cases
- String object not resized after a font change
- String parser object: Append/Prepend didn't add the string delimiter
- String parser object: was not correctly sorting.
- Sub-application object: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Sub-application object: crash in some cases when the object is created.
- 8 direction movement: did not respond correctly to joystick when non rotation was set in properties.
- Circular movement: Set Radius not working in the Clickteam Movement Controller
- Pinball movement: added Set Deceleration + fix in maximum speed.
- There are changes in the permissions if target API of your application is the API #23 (Android 6+) and the device is running Android 6 or greater.
In this case the authorization is asked when the permission is used (or when the object is created if the permission concerns an object).
Reminder of some cases where you have to select Android permissions:
* if one of your objects reads files from external storage (i.e. not from an embedded binary file and not from the application directory), you have to select the READ_EXTERNAL_STORAGE permission.
* if one of your objects writes files, you have to select the WRITE_EXTERNAL_STORAGE permission (unless you write files to the application directory and your app requires API #19+ / Android 4.4+, as since API #19 this permission is not required if you write files to the directory of your application).
* Camera object: you have to select READ_EXTERNAL_STORAGE, WRITE_EXTERNAL_STORAGE and CAMERA
* GMaps and Location objects, and Webview if geolocation is used: you have to select ACCESS_COARSE_LOCATION and ACCESS_FINE_LOCATION
HTML5 runtime
- You couldn't use the Bounce action on a qualifier if an object with this qualifier hadn't a bouncing ball movement.
- Text conditions: crash in Is StrikeOut and Is Underline conditions.
- Sound issue on iOS devices.
- ForEachLoopIndex no longer returns 0 for qualifiers.
- Extension objects: position parameters didn't work correctly (in Set Position for example).
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- Crash in Pick object from Fixed value when you pass random values.
- Create Object By Name crash if name is invalid
- No seams anymore between backdrop objects when scaling is used
- Bug in RGB At function
- Wrong mouse coordinates when the frame size is different from the app window size
- Bug in Mouse on object / User clicks on object conditions if the object has an angle or is stretched
- Active Backdrop object: crash after Restart Frame
- Active System Box: the Set Text Color action in the general Text menu had no immediate effect
- Calculate Text Rect object: the font name was not taken into account, causing incorrect height in some cases and the height was incorrect when the text ends with an empty line.
- ComboBox: 1-based index option had no effect.
- Controls: the tab order was wrong
- Control objects not displayed in sub-apps
- Control objects not displayed if the application has a preloader
- Cursor object: Hand cursor was not a hand
- Date & Time object: crash after hour change
- Easing object: fixes.
- Hi-score object: Show / Hide didn't work and could crash the application.
- HiScore object: incorrect score alignment.
- HiScore object: incorrect alignments and crash when the score is displayed first.
- List box / Combo box: Insert Line didn't work
- List/ComboBox/MultipleTouch objects couldn't read embedded files
- Location object: fixes.
- Multiple Touch object: Scrolling position was not taken into account in "touch on object" conditions.
- Multiple touch object: bugs.
- Physics - Joint object: Crash with the "Link to the ground" option
- Picture object: crash in New Picture action.
- String Parser object: ListContains expression always returns 0.
- String Parser object: the delimiter was not added in Append & Prepend expressions.
- Sub-application: you couldn't create more than a limited number of sub-apps in Chrome.
- Sub-application: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Sub-application object: crash in some cases.
- Pinball movement: added Set Deceleration + fix in maximum speed.
Flash runtime
- Build error on Turkish machines
- Fix in layer scrolling.
- Fix in effects for frame and layers.
- Text conditions: crash in Is StrikeOut and Is Underline conditions.
- The Delete Object action didn't work in some cases when called from a Last Object Deleted condition
- Crash in Pick object from Fixed value when you pass random values.
- The HTML file could be corrupted if the filename was too long
- Easing object: fixes.
- HiScore object: incorrect score alignment when the name is displayed first.
- HiScore object: incorrect name alignment when the score is displayed first.
- INI files not loaded anymore from embedded binary files
- Lacewing: Villy fixed it, it now works with CF 2.5, the version in the extension manager has been updated.
- Multiple Touch object: problem with New Touch On Object condition.
- Physics objects: better precision in direction calculations.
- Physics - Bouncing Ball movement: Set Deceleration had no effect
- String Parser object: the delimiter was not added in Append & Prepend expressions.
- String Parser object: bug in sort functions.
- Sub-application: the index was incorrectly 0-based in set/get global value/string functions, unlike the Windows runtime.
- Pinball movement: added Set Deceleration + fix in maximum speed.
- 8-direction movement: did not respond correctly to joystick when non rotation was set in properties.
iOS runtime
- Fixed error when using text in iOS 6.
- Fixed "Play sound over frames" option.
- Fixes in the sound player.
- Fixed scroll independent object jumping around on some layers.
- Added support for any type of URL connection.
- Updated project and settings files to fix compatibility issues.
- Now supports iPadPro icon, the iPad icon is automatically resized when you load the MFA, check it.
- Fixed a crash in the renderer.
- Fixed object transitions offsetting image
- Fixed some random clicking at the end of sounds
- Crash when you use more than 26 alterable values.
- The runtime supports the new features in the Get object.
- Advanced Game Board object: Improved performance
- Calculate Text Rect object: fix
- Date & Time object: fixed font related bugs
- Edit object: bug in the Is Number condition.
- INI object: Delete Group had no effect if no other change was made to the INI file before going to another frame.
- INI object: crash in Load / Save Object Position actions if the object cannot be determined.
- iOS Video object: fixed a white flash
- List objects were invisible except when hidden at startup and then shown.
- List object: object couldn't be shown if the Hide at start option was checked
- Movement controller object: crash in Set Object action if the object cannot be determined.
- Multiple touch object: Touch co-ordinates wrong within sub-apps, with or without the "Follow the frame" option.
- Physics Fan: bug in Set Strength action.
- Platform Movement Object: collision events weren't triggered in some cases for the selected object.
- RopeAndChain object: fixed weird rope positions due to damping.
- String Parser object: the delimiter was not added in Append & Prepend expressions.
- Sub-application object: Jerky sub-apps when "Follow the frame" is selected
- Sub-applications and transitions not always appearing in the emulator.
- Sub-application position not updated after a Set Position.
- Webview2: ported / updated to iOS.
XNA runtime
- Build error in Windows Phone / Xbox modes due to new expression/conditions
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Posté dans Forum - Faux tôt ou photo ! |
Monos -
posté le 25/05/2016 à 07:41:42. (57322 messages postés) |
| Et nonor le hermite a qui on doit donner les ingrédient pour avoir une potion pour traverser le fleuve et délivrer le roi ?
xd Si ça m'a déja traversé l'esprit mais pas pour sur un jeu d'aventure en mode texte et image.
Merci.
Citation: à quand le premier vernissage ? |
Quand je vais m'améliorer et que j'aurais des sim flouze pour sortir ça sur papier.
Edit :
Hors série
Va falloir que je mette de coté pour un bon écran pour les couleurs, c'est un peu zerbi cette différence de couleur des écrans et d'encodage. Enfin bref !
Edit :
(Version 3000 pixel si vous cliquez sur l'image)
Un petit travaille de ce matin !
Photo prise à verdun.
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Posté dans Forum - Faux tôt ou photo ! |
Monos -
posté le 25/05/2016 à 06:41:02. (57322 messages postés) |
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Ce n'est pas encore ce que je veux vraiment mais j'approche.
Réhausser un peu les ombres des ruines, assombrissement des autres partis pour faire "ressortir" les ruines, léger modification des cieux.
Je vais pouvoir attaquer demain une autre photo.
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Posté dans Forum - Présentation formelle ! |
Monos -
posté le 21/05/2016 à 18:47:29. (57322 messages postés) |
| Citation:
Je préfère présentation femelle.
Bienvenue chez les dingos.
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Posté dans Forum - [Bestiaire Onirique] Vos animaux de compagnie |
Monos -
posté le 21/05/2016 à 13:36:27. (57322 messages postés) |
| J'ai juste elevé les détailles, j'ai pas fait de retouche du tout pour une fois.
J'ai peut être trop élevé les détailles quand même.
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Posté dans Forum - [Bestiaire Onirique] Vos animaux de compagnie |
Monos -
posté le 21/05/2016 à 07:35:14. (57322 messages postés) |
| Un peux trop de poile à mon gout.
Hier j'ai réussis à prendre une photo intéressante sur le vif avec kitty, dommage que ce n'étais pas prévus car j'aurais choisis d'autre réglage de l'appareil pour avoir moins de "floue"
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Posté dans Forum - [Bestiaire Onirique] Vos animaux de compagnie |
Monos -
posté le 19/05/2016 à 12:28:20. (57322 messages postés) |
| Citation: super le flash (je suppose).
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Aucune idée. C'est un domaine dont je ne connais rien. Je dois apprendre à l'exploiter. C'est déja mieux que mon flash intégré mais aprés je n'y connais pas grand chose. Bon ça reste un flash d'entrée/bas de gamme mais bon, pour faire ce que je vais faire avec, ça reste je pense suffisant...
Merci.
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Posté dans Forum - Faux tôt ou photo ! |
Monos -
posté le 18/05/2016 à 17:34:17. (57322 messages postés) |
| Oué à froid c'est pas top non plus, j'avance sur ce que je veux faire mais nous somme loin de ce que j'ai en tête.
J'ai le ciel qui me convient, mais pas la "texture" de la catéthetrale qui avec une autre lumière dans ma pièce me fais voir de gros truc dégueulasse.
Bon ça fais de bon exo n’empêche. Je sais qu'il y a moyen de faire un truc de ouf avec cette photo !
Test simple de abbaye de vauclair. Recherche d'ajout de brouillard ! Une Photo qui va me servir de future support pour mon projet photo post apocalyptique.
Je n'ai pas trop travaillé la photo ni recadré correctement, c'est un développement test pour voir ou je peux aller avec le "fog" L'idée c'est de débuter un projet photo post apocalyptique j'ai donc une recherche à faire pour le rendu, et l'apprentissage de photoshop / Lightroom pour aller dans ce sens.
Spoiler (cliquez pour afficher)
(Avec un tout petit peux de retouche pour le ciel et ajout d'un fog)
Spoiler (cliquez pour afficher)
(Photo sorti de Lightroom, donc j'ai travaillé juste les expositions, les modifications des ombrs, haute lumière...)
Avec un ami on a passé un peu de temps à la prise de vu pour les réglages des photos qui sont prises ce week end.
Ce fut une super expérience. Disposer du "temps" c'est super. J'ai 4-5 photos bien exploitable de l'abbaye de Vauclair (dans l'aisne) et je compte quand il ferra moins mauvais y retourner pour prendre d'autre cliché, car il y a du potentiel pour mon projet photo. C'est comme verdun, je compte y retourner avec cette fois si tous mon matériel pour prendre des photos ! Cette ville à un super potentiel pour ça.
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Posté dans Screen de la semaine - Aëdemphia |
Monos -
posté le 18/05/2016 à 12:19:15. (57322 messages postés) |
| Citation: Sincèrement, à partir du moment ou un screen d'Aëdemphia participe, il n'y a plus de suspense ^^ |
Nous avons cas bouger notre cul pour produire un jeu qui claque graphiquement et pas que r'ester au RTP et vu et revue.
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Posté dans Forum - Topic des blablas d'été |
Monos -
posté le 17/05/2016 à 18:12:06. (57322 messages postés) |
| Roi of the Suisse a dit:
C'est quoi la différence fondamentale entre une mouche et un steak ?
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Si tu ne sais pas, j’irais jamais manger chez toi !
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Posté dans Forum - Faux tôt ou photo ! |
Monos -
posté le 16/05/2016 à 14:44:42. (57322 messages postés) |
| lol nemau.
Je pense que je vais re partir de 0 sur la cathédrale. Le ciel est quand même horrible, la deuxième est de mes photos préférés par contre de tous ce que j'ai fais jusque ici.
Edit :
Voila j'ai refais la cathédrale, plus dans l'idée que je veux.
Spoiler (cliquez pour afficher)
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