The game window class. Created internally from multiple sprites.
Creates a Window object. Specifies a Viewport (Viewport) when necessary.
Gets the Viewport (Viewport) specified when the window was created.
Frees the window. If the window has already been freed, does nothing.
Returns TRUE if the window has been freed.
Refreshes the cursor blink and the pause graphic animation. As a rule, this method is called once per frame.
Refers to the bitmap (Bitmap) used as a windowskin.
Refers to the bitmap (Bitmap) used for the window's contents.
The wallpaper display method. If TRUE, stretches the wallpaper graphic; if FALSE, tiles it. The default value is TRUE.
The cursor box (Rect). Sets the window's upper left corner using relative coordinates (-16, -16).
Cursor blink status. If TRUE, the cursor is blinking.
The window's visibility. If TRUE, the window is visible.
The pause graphic's visibility. This is a symbol that appears in the message window when waiting for the player to press a button. If TRUE, the graphic is visible.
The window's X-coordinate.
The window's Y-coordinate.
The window's width.
The window's height.
The window's Z-coordinate. The larger this value, the closer to the player the window will be displayed. If multiple objects share the same Z-coordinate, the more recently created object will be displayed closest to the player. The Z-coordinate of the window's contents equals the window background's Z-coordinate plus 2.
The X-coordinate of the starting point of the window's contents. Change this value to scroll the window's contents.
The Y-coordinate of the starting point of the window's contents. Change this value to scroll the window's contents.
The window's opacity (0-255). Values out of range are automatically corrected.
The window background's opacity (0-255). Values out of range are automatically corrected.
The opacity of the window's contents (0-255). Values out of range are automatically corrected.
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