The Plane class. Planes are special sprites that tile bitmap patterns across the entire screen, and are used to display panoramas and fog.
Creates a Plane object. Specifies a Viewport (Viewport) when necessary.
Frees the plane. If the plane has already been freed, does nothing.
Returns TRUE if the plane has been freed.
Retrieves the Viewport (Viewport) specified when the plane was created.
Refers to the bitmap (Bitmap) used in the plane.
Whether the plane can be seen. If TRUE, the plane is visible.
The plane's Z-coordinate. The larger this value, the closer to the player the plane will be displayed. If multiple objects share the same Z-coordinate, the more recently created object will be displayed closest to the player.
The X-coordinate of the plane's starting point. Change this value to scroll the plane.
The Y-coordinate of the plane's starting point. Change this value to scroll the plane.
The plane's X-axis zoom level. 1.0 denotes actual pixel size.
The plane's Y-axis zoom level. 1.0 denotes actual pixel size.
The plane's opacity (0-255). Values out of range are automatically corrected.
The plane's blending mode (0: normal, 1: addition, 2: subtraction).
The color (Color) to be blended with the plane. Alpha values are used in the blending ratio.
The plane's color tone (Tone).
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