Plane

The Plane class. Planes are special sprites that tile bitmap patterns across the entire screen, and are used to display panoramas and fog.

Superclass

Class Method

Plane.new([viewport])

Creates a Plane object. Specifies a Viewport (Viewport) when necessary.

Methods

dispose

Frees the plane. If the plane has already been freed, does nothing.

disposed?

Returns TRUE if the plane has been freed.

viewport

Retrieves the Viewport (Viewport) specified when the plane was created.

Properties

bitmap

Refers to the bitmap (Bitmap) used in the plane.

visible

Whether the plane can be seen. If TRUE, the plane is visible.

z

The plane's Z-coordinate. The larger this value, the closer to the player the plane will be displayed. If multiple objects share the same Z-coordinate, the more recently created object will be displayed closest to the player.

ox

The X-coordinate of the plane's starting point. Change this value to scroll the plane.

oy

The Y-coordinate of the plane's starting point. Change this value to scroll the plane.

zoom_x

The plane's X-axis zoom level. 1.0 denotes actual pixel size.

zoom_y

The plane's Y-axis zoom level. 1.0 denotes actual pixel size.

opacity

The plane's opacity (0-255). Values out of range are automatically corrected.

blend_type

The plane's blending mode (0: normal, 1: addition, 2: subtraction).

color

The color (Color) to be blended with the plane. Alpha values are used in the blending ratio.

tone

The plane's color tone (Tone).

Converted from CHM to HTML with chm2web Pro 2.85 (unicode)