Battle Formulas

RPGVX's default battle system uses the following formulas.

The active battler is represented by A, where the battler who is the target for A's actions is represented by B.

Hit Determination

Normal Attacks
If A is an actor
Hit rate (%) = Hit rate of the weapon equipped by A
  • If they are unarmed, it will be 95.
If A is an enemy character
Hit rate (%) = A's hit rate
Skills
Hit rate (%) = the skill's success rate
Items
Hit rate (%) = 100

Evasion Determination

If B is an actor
Evasion rate (%) = 5 + the evasion rate of the armor equipped by B
If B is an enemy character
Evasion rate (%) = B's evasion rate

Critical Hit Determination

If A is an actor
Critical hit rate (%) = 4
If A is an actor
Critical hit rate (%) = 0

Damage Calculation

Normal Attacks
Damage = A's attack × 4 - B's defense × 2
Skills/Items
If the base damage is a positive number
Damage = Base Damage
+ (A's attack × 4 × Attack F ÷ 100)
+ (A's spirit × 2 × Spirit F ÷ 100)
- (B's defense × 2 × Attack F ÷ 100)
- (B's spirit × 1 × Spirit F ÷ 100)
  • If the results of the calculations would be a negative number, it will be made 0.
If the base damage is a negative number
Damage = Base Damage
- (A's attack × 4 × Attack F ÷ 100)
- (A's spirit × 2 × Spirit F ÷ 100)

Preemptive Strikes and Surprise Attacks

If the average of the actors' initiatives >= the average of the enemy characters' initiatives
Preemptive strike rate (%) = 5
Surprise attack rate (%) = 3
If the average of the actors' initiatives < the average of the enemy characters' initiatives
Preemptive strike rate (%) = 3
Surprise attack rate (%) = 5

Escape Success Rate

Escape success rate (%) = 150 - 100 × the average of the enemy characters' initiatives ÷ the average of the actors' initiatives
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