The basic control scheme for RPGVX games is based on a 6-button gamepad. For convenience, the buttons have been named A, B, C and so on. The default layout is as follows. There is one area that is different from the previous version (the Z key) so please make a note of this.
Button | Gamepad | Keyboard | Main Function |
---|---|---|---|
A | Button 1 | Shift | Dash |
B | Button 2 | Esc, Num 0, X | Cancel, Menu |
C | Button 3 | Space, Enter, Z | Action Button |
X | Button 4 | A | - |
Y | Button 5 | S | - |
Z | Button 6 | D | - |
L | Button 7 | Q, Page Up | Previous Page |
R | Button 8 | W, Page Down | Next Page |
The "Main Functions" above are the standard game controls. Buttons may be assigned special controls in some games.
Move game characters and cursors by using the gamepad's directional buttons or the keyboard's arrow keys.
Press F1 while a game is running to display this window. Here you can customize the button layout for both the gamepad and the keyboard. Press [Reset] to revert to the default settings.
The following settings are available on the [General] tab:
Key | Function |
---|---|
Alt+Enter | Alternates between window mode and fullscreen mode. |
Alt+F4 | Exits the game (forced quit). |
F12 | Returns to the title screen. |
F2 | Shows the fps (frame per second) in the title bar. |
F9 | When playtesting, press this key down while on the map, but not in an event, to call the debug screen (a list of switches and variables). |
Ctrl | When playtesting, hold this key down while moving to disable random encounters and travel through impassible tiles. |
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